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Home » Primary Racial Traits » SD » Practicablity of a Bi-Immune SD?
Re: Practicablity of a Bi-Immune SD? Sat, 11 November 2006 18:33 Go to previous messageGo to previous message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
Having run the race into the 50s it does really pick up speed and becomes quite nasty.
First with the quickly ramping factories any planet that you stop at 33% swiftly greens the queue - and should then be exporting germ and pop.
Any planet that has greened the queues and you let rise the factories grow as fast as the pop.
With the 1 in 3 you always have planets near each other so you can use low germ planets to fill up the pop on high germ ones (so you can fill worlds up to 100% fairly quickly).

Finally with all those worlds at high greens (so near 14% growth) you start to literally swim in pop so you can start new worlds by dropping 1/2 a planets worth of colonists on them (gives 200 res a turn which will build nearly 30 factories).
Leave them there for 2-3 turns then pick up the (original)colonists and move to the next new world.
This tactic means that your new worlds should be ready in about the time a HG new world would be rather than the slower time of a HP world.


Also I agree with Ptolemy, ISB would be good (if you can find the points) and you want a game with a bit of space in it.



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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