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Re: Overcloaking Sun, 28 September 2003 18:10 Go to previous message
mcvos is currently offline mcvos

 
Crewman 3rd Class

Messages: 7
Registered: September 2003
Location: Netherland
Sorry to bring an old thread up again, but this was recently discussed on the news group.

I calculated that the ideal overcloaker for a SS is a nubian, your best engine (ramscoop if possible), 6 ultra cloaks and 6 tritanium.
Someone else calculated that this was only true as long as you have bio tech less than level 13. Beyond that (which will happen to a SS if some people keep doing lots of bio research) crobnium is better than tritanium, because it becomes sufficiently cheaper so you can afford to build the necessary extra OC.

For non-SS races, the optimum is 8 super cloaks and 4 tritanium or crobmium. I'm not sure where the breakpoint between trit and crob lies there. If IS uses speedbumps instead (a good idea), I don't know what the optimal balance between those and super cloaks is either.

And yes, IS owns the late game cloaking. Not because of the speed traps, but because of that annoying tachyon scanner. Exterminate them before they can build those things.


mcv.

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