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Home » Stars! 2.6/7 » New Game Announcements » New Game for Beginners - The Galactic Traders
Re: New Game for Beginners - The Galactic Traders Tue, 12 September 2006 10:49 Go to previous messageGo to previous message
tgellan is currently offline tgellan

 
Chief Petty Officer

Messages: 75
Registered: May 2006
Location: Luxembourg
Quote:

I cant play during weekends so i wish to see weekends gen off.

I guess there shouldn't be a problem, but this won't depend on me but on majority

Quote:

If i will be signed then im taking Interstellar Traveler for myself Smile

For what has been taken, check the first mail, I'll keep track of PRT there...

Quote:

Im reccomending :
Public Scores Off ( no more PPS tactic advantage)

Well, our last game was like that, but as beginners, it was quite hard for most of them to position themselfs, due to that, I thought it could be a good idea to leave it on, or to postpone it to another year of publicating the scores.
Comments?

Quote:

CA banned or lot of restrictions with leftover points

Yes, thought about that too, but as theirs already someone interested in it (actually two) I guess I'll take the option of restriction with leftover points or impose a "whaky" design (like mine efficiency 25/2/25 Twisted Evil )
Comments?

Quote:

JOAT with NAS banned.

Didn't I put that in the original post? ... um no, ok, I'll grant you that one Smile

Quote:

Victory can be gain by single player ( not alliance)

Why not allowing alliance victory on vote?
Or let's say, allow alliance victory on vote, but even reducing the number of players per alliance even more...
MaxNbr = (Nbr of active players - 1) / 2
So if there are only 4 players left, no alliances left...
Comments?

Quote:

Starting with AH from beggining ( especcialy when host is playing)

Well, some friends of mine are not so fond of that idea at all Sad but I'm trying to convince them, as this would reduce the work for myself alot Very Happy .
On the other hand, our last game was pure PbeM, with me as host and playing, and there weren't any passwords on the race files either. Nobody did have a problem with it, it was rather the other way round. From time to time, there have been issues with corrupted files, once I realized the problem, before sending the turn files, I checked for problems and fixed them. That way, the players didn't miss any turns due to that. I didn't peek at their turns, nor did they have a problem with it.

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