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Home » Primary Racial Traits » IS » The Altai - an IS race
Re: The Altai - an IS race Thu, 24 August 2006 22:43 Go to previous message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
I've played a -f IS in one game, rules were all races must be -f (or AR), and winner was top score at 2500.

My race was the Kittens:
IS
IFE, ISB, OBRM, NAS, RS
.36g to 4.16g, -112C to 136C, 31mR to 95mR (1 in 3)
20%
1/1000 5/25/5 4g, 11/3/15
en, we, con cheap; p normal; el and bio expensive

There are some things I'd change now...

I started very slowly, because the first few worlds I found were very low hab, at 2410 I had two colonies, a 67% and a 25%... Oh the 25 was a pop drop of an HE that was colonizing everything with 1k pop.

I found the -f experience to be very fustrating. Low resources meant that tech was slow. It may have been an effect of everyone being -f so growing fast was a bit harder. It could also have been my race, lack of an immunity hurt quite a bit.

At 2500 I was able to get 3x pop everywere (for max score, which it turned out I didn't need). We kept playing after that and at 2501, I dropped back to 2x everywhere for a few years till I could maintain 3x everywhere.

Anyway, even with almost live everywhere, and good (11/3/15) mine settings, and the alien miner, I was running out of minerals. A non-IS might not feel the late game mineral crunch as much, because they have half the resources, or less.

So, what's the point of all this?
It seems that if a -f IS manages to get to 2480 or so, they no longer need factories, they've got decent resources (2200 for a 100% world), not equal to factory races, but not too far behind, and you'd rather invest the resources in tech and/or ships. Not to mention the RW points.

Maximizing an IS takes a ton of MM. I wrote a program to take data from the .p and .f reports and generate a file I could import into an excell spreadsheet to figure out how to get 3x pop maintained everywhere. And even then, I know I missed a bunch of stuff in the early and mid game because I was convinced I had no chance of winning (or even really affecting the outcome).
...




- LEit

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