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Home » Primary Racial Traits » IS » The Altai - an IS race
Re: The Altai - an IS race Thu, 24 August 2006 18:51 Go to previous messageGo to previous message
JasonC is currently offline JasonC

 
Petty Officer 2nd Class
Stars! V.I.P

Messages: 58
Registered: July 2006
Location: Arlington, MA

-f races remain resource constrained because they get 1/3 as many resources per rock. They also build at docks and gather from more worlds, both of which favor light beamers - as does the typical -f warfighting style.

As for racing to 100 jug BBs - or the first year of arm BBs, another popular testbed measure - I'd never even look at building expensive factories while still in that portion of the development race. No, up until then it is played as a pure -f and the factories are untouched.

After you have high tech BBs, you fight or you build, your option. Diplomacy and opponent strategies propose, of course. -f, you have no option, you fight. You will never outlast the high producer races to the top tech in all fields.

On the value of not having side tech early to make con 8 cheaper, I am not buying con 8 while I am still at 480 resources. They spread at con 4. And you seriously raise the price of the expensive side fields when you add the per level cost to each of them, buy pushing a couple of cheaps high.

On the unimportance of late side tech, I mean you want W24 or 26 and you want nubians, but who cares about complete phase shields or tech 23 engines? Nexi are slightly more useful but not warwinners, not with the right designs and tactics (beamer-jammers, chaff, etc). That normal races pay hundreds of thousands of resources for such trivialities just shows that they have more resources than they can profitably use.

I understand completely that the payback period for resource from extra factories can be long. Games can also be long. If yours isn't, buy ships. If it is, you can lose just because you picked -f in a game that went long, or you can have something in your back pocket.

The other options for the points are more like 1/4 hab, marginally faster to be sure, or cheaper tech in side fields. Those are useful but they aren't live or die issues for a -f IS race. It is a design option.

As for 11 vs. 14 operated, the cost per click is quite low with factory cost so high.
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