Re: The Altai - an IS race |
Tue, 22 August 2006 01:49 |
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mlaub | | Lieutenant | Messages: 744
Registered: November 2003 Location: MN, USA | |
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JasonC wrote on Mon, 21 August 2006 23:45 |
Starting with no tech is no bargain for this race, whose entire point early on is the ease with which is spreads to long distances.
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A few quick points, then I hit the sack.
First, no tech at the begining is an advantage. Getting to Con8 is easier, as you only need 2110 res (Adding in prop2 at cheap), instead of 2465 (start at 3 checked). That's 355 res when your output is ~450...one more year to Lg Freights.
Later on you argue that the other techs make no difference anyway...and I'd rather have the 60 points.
Quote: | There is a point late in all games when resources are a drug to factory using races. They become mineral constrained, they can't use their resources.
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Absolutely untrue. Perhaps the races you are used to seeing, but not the races I play.
Quote: | This doesn't happen to -f races, which generally remain resource constrained throughout.
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Except for IS, who can double the resource output by overpoping planets. Hey, I've played -f IS before! I know the score here!
Quote: | But the value of higher tech in side fields is pretty marginal to begin with. You get it from trade and battles a bit anyway. The weapons and con are cheap, but the others really just aren't that important.
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Errr. Right. We'll save that for later. Night.
-Matt
...
Global Warming - A climatic change eagerly awaited by most Minnesotans.
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