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Random Ideas Thu, 17 August 2006 03:50 Go to previous message
Sober Council is currently offline Sober Council

 
Crewman 1st Class

Messages: 24
Registered: January 2005
Location: High Peak, Derbyshire, UK

I'm just going to throw out some things i've been thinking about, apologies if i repeat/steal anyones ideas Razz

PRT

JoaT
Penscans for hulls are dependant on the type of hull.
Scouts get the same ability as now.
Frigates get -33%
Destroyers get -50%

All tech has cost reduced by 5%

Mines & Factories have +1 to efficiency.

AR
AR starbases have x10 the base armour of normal, and repair at twice the normal rate.

AR colonists die in transit at normal rate, but grow when stationary (like IS)

PP
Packets cost 50% less than normal.

Mines have +1 efficiency.

Packetforming is more effective, but normal terraforming is more expensive.

IS
Colonists no longer grow on transports, but they have a greater defensive bonus.

Planetary defences have a small % chance to shoot down enemy ships in orbit.

All ships have a base 10% jamming, and a small bonus to base armour levels.

CA
Remove instaforming, but reduce cost of normal terraforming by 50%

Reduce effectiveness of orbital adjusters, and remove ability to change hostile worlds.

Retro bombs now move planet environment randomly *away* from the occupying races ideal instead of to original values.
(takes the place of OA de-terra-ing an enemy world)


LRT

OBRM
Mines have +1 efficiency.

ISB
Base armour bonus for starbases.

UR
Advanced recycling slows down depletion of mineral deposits.

BET
Increases the cost of research by 10%

Reduces the base cost of items by 5% and can minaturise down to 90%


Items

Mega Poly Shell
Increase base armour.

Langston Shell
Increase base shield.

Antimatter Torp
Reduce bio req., but increase others.

Fuel Mizer
*disable* higher warp levels with stupid fuel useage, or...
Small battle speed penalty to 'encourage' use of other engines.

Enigma Pulsar
Flatten fuel curve slightly.

Mini-Morph
Increase base armour and fuel.
Remove tiny pointless cargo hold and add two more GP slots.

Genesis Device
Changes planet environment randomly WITHIN the occupying races limits. Razz

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