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Re: Random Ideas Wed, 24 August 2011 17:04 Go to previous messageGo to previous message
goober is currently offline goober

 
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Registered: December 2003
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m.a@stars wrote on Thu, 25 August 2011 00:35

Quote:

if you gain inf/300 gate technology you haven't automatically gained the ability to overgate to the same extent an IT does, nor can you ship pop or minerals so you still have considerable IT advantages.

But an HE or even a WM could benefit a lot from being able to gate warships, even the most massive ones. Teleport

A WM could get to build its own minelayers too, and there would be gone one of its most distinctive disadvantages. New Shocked


So they may get played more often in Vanilla games rather than in more specialized ones thereby adding more variety. If the costs of the technologies is right, I doubt they'd be a game-breaker ... and you'll note I suggested particular conditions to be able to acquire tech in this way ...

Goober wrote:

e.g. if you have 3 levels above each of the required techs for any/300 gate and you destroy one, then you get a small chance of learning the technology for yourself OR it may be that you must have a minimum of level 10 in each tech before the ability to gain such technologies can even kick in (otherwise everyone would want to be friends with or always attacking JoaT scouting hulls).


... which would mean such races would still need to survive a good time into the game before they could benefit from such things.

i.e. to get minelayers through battle the WM would first need to have researched bio7 for the first possibiliy or bio10 for the second.

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So while some blurring will occur, it is distinctly limited where it is the innate, non-technological advances that make the race different.

So, JoaTs would still be unable to trade their fabulously cheap scanships? Hit Computer


Hmmmm. Seems so.

JoaT's always get it tough Razz

But you might argue that the hull itself is the technology so it can be passed on.



Goober.

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