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Re: Random Ideas Sun, 01 October 2006 21:03 Go to previous messageGo to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Coyote wrote on Sun, 01 October 2006 22:05

Yeah. Armor needs to drop in cost/DP quite a bit.

I think slightly reducing armor components cost, slightly improving their dp and slightly reducing hulls dp and slightly increasing their cost (with slightly i mean 5%-15%) would actually sum up as Lot More Attractive Armor Components. Laughing Weight of armor is ridiculous so it needs to be reduced very dramatically ... say 75%. Can make all hulls 30% heavier and armor components "only" 70% lighter ... but that improves IT-s somewhat.
Quote:

Hull Notes (from things I've tried in Star Ed)

Yes... all it is just configuring, not coding ... that all brings into mind ... who will write FreeStars ED? Rolling Eyes
Coyote wrote on Sun, 01 October 2006 22:20

Yes - but my plan would put AR on an equal footing with everyone else. Dueling Chaff doesn't.

Your plan involves so lot of new stuff that new balance (between different weapons/strategies and tactics) is hard to imagine behind it all. Wink I am unsure if it fixes any AR troubles. Rolling Eyes Probably makes it harder to pluck that IT-s gate out. Confused

AR fights quite OK like it is. While Deathstar is "easy" to take out it is also easy to build back as AR ... so there is balance. Nod As contrast LBU-ed planet of some factory race is out of business for him for decade or two. Noone will throw away a fleet that takes out deathstar with one shot to see the deathstar built back in 3-4 years from salvo of that fleet. Wink

AR real weaknesses are that it cant pop drop nor can build much fleet up to 2460 meanwhile it feels -F so wants lot of planets. Toof

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