Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! Clones, Extensions, Modding » FreeStars » Random Ideas
Re: Random Ideas Sat, 30 September 2006 19:02 Go to previous messageGo to previous message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

Kotk wrote on Thu, 14 September 2006 08:36


Area effect missile takes some additional coding. Probably not so simple to make it to look convincing at VCR.



It worked fine when it was implemented in the older versions of Stars! - but instead of balancing these weapons they were removed outright. Sad. More options generally make for more fun.

Quote:


Beams range can be altered without coding but there are 3 types of beams, ordinary, gatling or sapper.
Quote:

With the power of having a brand new ruleset, though, you could give them fun effects, such as bypassing shields completely and dealing damage directly to armor (take that, RS!)... Effect: Equipped armor would have more effect than simply slowing your ships down. RS would be a riskier move. Might make Crobies overly strong.

And sappers overly pointless. Such weapon type takes also coding. Wink



Sapper + capital missile combo is powerful. As long as capital missiles are around, sappers will be too. Against the capital missile/sapper combo, simplistically speaking each point of shield DP is worth 4 points of armor DP. When your shields give out, you die, and throwing on additional armor is a waste of iron and resources and slows your ships down besides. Armor is of marginal worth at best even against a pure beam fleet because it slows your ships down and leaves them vulnerable to range advantages.


I would like to see armor become something that can actually confer an advantage in proportion to its cost and mobility drawbacks. The EM gun dealing damage directly to armor and bypassing shields would add one more fulcrum to the tactical balance. The other option is to improve armor.


Even disregarding all that, I still would like to see an intermediate-range weapon class.

Quote:

It is possible to add base jamming to some hulls and jammer component to beams is possible (or even bomb component like to multi contained munition). However to let a token to jam for other tokens takes whole new feature of item (or hull) or new weapon type and effect takes coding.


Yes, but it would add fun behavior. And it should not function just like jamming - there should be an upper limit to how many torpedoes can be intercepted, say, each round the stack can only intercept as many torpedoes as there are PDW's in the stack. The PDW's would intercept an absolute percentage of incoming missiles before jamming is calculated, improved by any battle computers on the hull. The effect could have a range of either 0 or 1 square. Now if these are on lighter hulls than the capital ships, they can follow the capital ships around and give them a PDW screen - but this may require a new battle order behavior (Provide Cover?) Also, if your enemy is gonna attack your starbase (with Attack Starbase orders) you can gate in some PDW destroyers that'll sit there and intercept incoming missiles while your starbase fires back.
This would make chaff obsolete.

Speaking of battle behavior - we should be able to set different battle orders for each ship class in a fleet. Also, "target capital ships" and "target escort ships" options... Targeting capital ships is obviously useful, but targeting esort ships would have you destroy the PDW screen before attacking the capital ships. (I'm assuming it would be rather difficult to achieve a capital ship rating with PDWs.)



[Updated on: Sat, 30 September 2006 19:08]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: My first battle report in the stars client
Next Topic: So i guess freestars is dead?
Goto Forum:
  


Current Time: Mon May 06 21:04:28 EDT 2024