Home » Stars! Clones, Extensions, Modding » FreeStars » Random Ideas
Re: Random Ideas |
Thu, 14 September 2006 11:36 |
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Kotk | | Commander | Messages: 1227
Registered: May 2003 | |
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Coyote wrote on Thu, 14 September 2006 02:16 | I've got an idea. Reduce capital missiles to range 5 maximum and let torpedoes go to range 6. That way there's a more interesting interaction between them - torpedoes having weak firepower but both longer range and lower weight...
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...and bigger accuracy. Such modding can be done without coding, item range and what not can be modded.
Quote: | Another thing I would like to try is re-introducing area effect torpedo type weapons as in early Stars! versions. Or, as per my idea in my still uncontsructed mod, a range 4 beam-like weapon class called Electromagnetic Gun (var. Railgun, Gauss Cannon, Wave-Motion Gun, etc...) that's heavier and more expensive than a typical beam weapon but can interact interestingly with cap missiles and conventional beams.
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Area effect missile takes some additional coding. Probably not so simple to make it to look convincing at VCR. Beams range can be altered without coding but there are 3 types of beams, ordinary, gatling or sapper.
Quote: | With the power of having a brand new ruleset, though, you could give them fun effects, such as bypassing shields completely and dealing damage directly to armor (take that, RS!)... Effect: Equipped armor would have more effect than simply slowing your ships down. RS would be a riskier move. Might make Crobies overly strong.
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And sappers overly pointless. Such weapon type takes also coding.
Quote: | One more thing that'd be cool - I think this idea originally came up in discussions of Supernova - is to make point-defense beams, a la gatlings, that have a chance of destroying torpedoes that enter their weapon range (not necessarily having to be targeted at the equipped ship). This would allow the use of a "destroyer screen" to protect your capital ships.
| It is possible to add base jamming to some hulls and jammer component to beams is possible (or even bomb component like to multi contained munition). However to let a token to jam for other tokens takes whole new feature of item (or hull) or new weapon type and effect takes coding.
Quote: | Oh, and before I forget, make Depleted Neutronium stong enough that a full slot can cloak a SS BB to 98%
| Thats also possible without coding.
Heh... what we got to do is to code already existing properties and effects (no fancy new ones) so we can advance it from pre-alfa stage. What i am already worried about is that xml-based battle report will probably take quite lot of room.
[Updated on: Thu, 14 September 2006 12:17] Report message to a moderator
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Random Ideas
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Re: Random Ideas
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Re: Random Ideas
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Re: Random Ideas
By: LEit on Thu, 17 August 2006 10:12
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Re: Random Ideas
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Re: Random Ideas
By: Kotk on Fri, 18 August 2006 08:46
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Re: Random Ideas
By: LEit on Fri, 18 August 2006 11:09
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Re: Random Ideas
By: Coyote on Fri, 18 August 2006 19:12
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Re: Random Ideas
By: Kotk on Sat, 19 August 2006 01:25
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Re: Random Ideas
By: LEit on Mon, 21 August 2006 10:44
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Re: Random Ideas
By: Kotk on Mon, 21 August 2006 11:34
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Re: Random Ideas
By: LEit on Tue, 22 August 2006 11:52
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Re: Random Ideas
By: gible on Mon, 28 August 2006 07:57
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Re: Random Ideas
By: Kotk on Thu, 31 August 2006 08:26
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Re: Random Ideas
By: Kotk on Thu, 31 August 2006 11:30
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Re: Random Ideas
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Re: Random Ideas
By: craebild on Fri, 01 September 2006 01:24
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Re: Random Ideas
By: Coyote on Wed, 13 September 2006 19:16
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Re: Random Ideas
By: m.a@stars on Thu, 14 September 2006 08:35
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Re: Random Ideas
By: Kotk on Thu, 14 September 2006 11:36
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Re: Random Ideas
By: tgellan on Tue, 19 September 2006 09:35
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Re: Random Ideas
By: Staz on Wed, 20 September 2006 16:10
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Re: Random Ideas
By: Coyote on Sat, 30 September 2006 19:02
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Re: Random Ideas
By: Kotk on Sun, 01 October 2006 11:59
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Re: Random Ideas
By: Coyote on Sun, 01 October 2006 15:05
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Re: Random Ideas
By: Coyote on Sun, 01 October 2006 15:20
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Re: Random Ideas
By: Kotk on Sun, 01 October 2006 21:03
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Re: Random Ideas
By: Coyote on Sun, 01 October 2006 21:08
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Re: Random Ideas
By: Coyote on Sun, 01 October 2006 21:17
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Re: Random Ideas
By: multilis on Mon, 02 October 2006 11:11
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Re: Random Ideas
By: Kotk on Mon, 02 October 2006 15:53
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Re: Random Ideas
By: Coyote on Tue, 03 October 2006 12:35
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Re: Random Ideas
By: gible on Mon, 11 December 2006 04:04
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Re: Random Ideas
By: goober on Tue, 23 August 2011 20:44
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Re: Random Ideas
By: goober on Wed, 24 August 2011 09:15
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Re: Random Ideas
By: goober on Wed, 24 August 2011 17:04
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Re: Random Ideas
By: goober on Wed, 24 August 2011 20:33
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Re: Random Ideas
By: Coyote on Tue, 23 August 2011 17:11
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Re: Random Ideas
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