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Re: Random Ideas Mon, 28 August 2006 07:57 Go to previous messageGo to previous message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

A nice simple way of handling ruleset changes is to specify a rules version ID when the game is created, and include a .m file instruction that the rules have been changed, the new ID is "blah" and the modified ruleset(or a diff) have the client make the necessary adujstments in the .h/.xy files (if any) and the return .x file and the next .m files use the new ID

Of course this doesn't mean you can't screw a game completely with rules changes, but at least the engine won't fall down.

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