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Re: Random Ideas Thu, 17 August 2006 10:12 Go to previous messageGo to previous message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
Given the current state of how things are defined, some of these are already possible, and some are not.

Sober Council wrote on Thu, 17 August 2006 03:50


JoaT
Penscans for hulls are dependant on the type of hull.
Scouts get the same ability as now.
Frigates get -33%
Destroyers get -50%

All tech has cost reduced by 5%


This may be possible, by defining multiple hull classes, and setting scanning based on hull class. Tech cost adjustment is easy.

Sober Council wrote on Thu, 17 August 2006 03:50


Mines & Factories have +1 to efficiency.


This is not currently possible, although chaning the code to allow this kind of adjustment shouldn't be too hard, I think...
Sober Council wrote on Thu, 17 August 2006 03:50


AR
AR starbases have x10 the base armour of normal, and repair at twice the normal rate.

AR colonists die in transit at normal rate, but grow when stationary (like IS)


Different armor could be done by having different PRT only base hulls (ie, AR fort has 2500 armor, only AR can build it, and cannot build normal fort).

Growing while stationary is a bit tricky. You could give them the ability to grow in space like IS easily, and then up the transit deaths to make it so they lose say 15% a year, then a 20% AR would gain 10% (growth in freighters - the multiplier is adjustable) and lose 15% (transit deaths).
Sober Council wrote on Thu, 17 August 2006 03:50


PP
Packets cost 50% less than normal.

Mines have +1 efficiency.

Packetforming is more effective, but normal terraforming is more expensive.


Only mine efficiency can't be done currently.
Sober Council wrote on Thu, 17 August 2006 03:50


IS
Colonists no longer grow on transports, but they have a greater defensive bonus.

Planetary defences have a small % chance to shoot down enemy ships in orbit.

All ships have a base 10% jamming, and a small bonus to base armour levels.


Defensive bonus is easy. Jamming and armor would probably need a seperate ship line... Defenses shooting down ships in orbit would need some major code (and has balance issues).
Sober Council wrote on Thu, 17 August 2006 03:50


CA
Remove instaforming, but reduce cost of normal terraforming by 50%

Reduce effectiveness of orbital adjusters, and remove ability to change hostile worlds.

Retro bombs now move planet environment randomly *away* from the occupying races ideal instead of to original values.
(takes the place of OA de-terra-ing an enemy world)


All fairly easy, execpt moving hab randomly away. It's either worse or better, not random. However, improving the ability of the Retro bombs (and/or adding additional components) is pretty easy.
Sober Council wrote on Thu, 17 August 2006 03:50


LRT

OBRM
Mines have +1 efficiency.

ISB
Base armour bonus for starbases.

UR
Advanced recycling slows down depletion of mineral deposits.

BET
Increases the cost of research by 10%

Reduces the base cost of items by 5% and can minaturise down to 90%


Items

Mega Poly Shell
Increase base armour.

Langston Shell
Increase base shield.

Antimatter Torp
Reduce bio req., but increase others.

Fuel Mizer
*disable* higher warp levels with stupid fuel useage, or...
Small battle speed penalty to 'encourage' use of other engines.

Enigma Pulsar
Flatten fuel curve slightly.

Mini-Morph
Increase base armour and fuel.
Remove tiny pointless cargo hold and add two more GP slots.

Genesis Device
Changes planet environment randomly WITHIN the occupying races limits. Razz


All pretty easy, execpt:
OBRM mine efficiency.
ISB armor adjustments.
UR mineral depetion.
GD hasn't been coded yet.
Mini-Morph wouldn't have to lose the cargo hold to get more GP slots. But it could.

You could give bonuses to armor or shields based on PRT/LRT, but the armor wouldn't affect base armor (the same principle as RS). Also it currently doesn't consider hull class (so applying it only to bases wouldn't be possible).


[Updated on: Thu, 17 August 2006 10:13]




- LEit

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