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Re: Shipsets Sat, 07 October 2006 18:34 Go to previous messageGo to previous message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

When making the UI, just think about the things you do most often and make those easiest to access. It's OK with me if the UI is different from Stars! as long as it's logical and quick to use. KB shortcuts are very nice, but spacially intuitive layouts help too.

Perhaps consider putting the map in the middle with a planet pane on one side and a fleet pane on the other (so you can see both at once) - panes can be collapsible to the edge of the screen to reveal more of the map. Also, the map could have some of the fun tools like XB has... perhaps a "force projection" display that puts a 100ly bright hollow circle around each planet with a gate and a dim one around planets without gates, or something like that. Or a better population view where planets project a big hollow circle around themselves proportional to population so territory density is easy to see. And a similar view for total resources and for defensive coverage... maybe allow these sort of filters to stack onto each other. Also, a similar display for fleets - the fleets each get a circle around them with size proportional to the fleet's mass (less cargo, of course). Then combining pop density with fleet density you can see strong and weak points in defensive coverage...

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