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Re: Shipsets Fri, 06 October 2006 07:42 Go to previous messageGo to previous message
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Messages: 2765
Registered: October 2004
Location: Third star to the left
Kotk wrote on Fri, 06 October 2006 13:26

Everyhing that you think about stars like a constant ... is made variable and configurable in FreeStars.
Such "constants" are searched from a map with a string as search key. FreeStars::Rules::GetConstant("HabCount",3) i gave as example was meant about general ideology (possibly its even not actual definition in LibFS). If such thing occurs slow can be easily replaced with FreeStars::Rules::GetHabCount() or something. Wink


Not my point. How you grab the "constant" value is unimportant. Provided you grab it *outside* any loops... Razz Whip

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For what you want to use rating? Ratings are always used for "Showing" and "Classifying". Wink Original rating is shown and used for warship classifying capital ship (rating>=2000) or escort ship (rating<2000). Thats it. Any better ideas?


Dunno. Perhaps just give a more accurate "feel" of a design's true worth. Would be fun if it affected attractiveness in combat, too. Very Happy

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Yeah, sure. Razz To you the joys of GUI programming, I'll stick with ugly algorithms. Very Happy
Hmm, what algorithms? Name unpublished algorithm? Rolling Eyes


I was being general. Barring extreme circumstances I'd rather bury myself in math than dealing with GUI issues. Yuck But it's just a personal preference, ofc. Wink



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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