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Re: Shipsets Fri, 06 October 2006 07:26 Go to previous messageGo to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
m.a@stars wrote on Fri, 06 October 2006 10:56

Not the end of the world, unless you use that beast inside a loop. Shocked Wall Bash
Everyhing that you think about stars like a constant ... is made variable and configurable in FreeStars.
Such "constants" are searched from a map with a string as search key. FreeStars::Rules::GetConstant("HabCount",3) i gave as example was meant about general ideology (possibly its even not actual definition in LibFS). If such thing occurs slow can be easily replaced with FreeStars::Rules::GetHabCount() or something. Wink
Quote:

Still, since it seems "rating" has little or no bearing on actual combat (IOW, it's not used for anything, except perhaps the AI) I've always wondered about better, more usable "ratings" if the original one was not useful.
For what you want to use rating? Ratings are always used for "Showing" and "Classifying". Wink Original rating is shown and used for warship classifying capital ship (rating>=2000) or escort ship (rating<2000). Thats it. Any better ideas?
Quote:

Yeah, sure. Razz To you the joys of GUI programming, I'll stick with ugly algorithms. Very Happy
Hmm, what algorithms? Name unpublished algorithm? Rolling Eyes

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