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Re: Shipsets Thu, 05 October 2006 18:59 Go to previous messageGo to previous message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

You could make rating more reflective of the ship's actual battle effectiveness, eg, in pseudo-code:
For each weapon slot:
  if beam:
      rating += number of beams in slot * beam damage * 1.1^(number of capacitors)
   if torpedo:
      rating += number of torpedoes in slot * damage * computer-adjusted accuracy
      if capital missile:
         rating*=1.5
rating += (total armor dp + total shield dp *1.5)*(1+jamming%/2+deflect%/2)


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