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Re: Shipsets Thu, 05 October 2006 12:56 Go to previous messageGo to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
m.a@stars wrote on Thu, 05 October 2006 18:32

But I can guarantee the algorithms work, at least for every race design ConstB, LEit and myself managed to throw at them. Wall Bash

Very likely. Like i said currently only NAS does not seem to work for SS, JOAT and PP, and probable reason is that LEit has cashed something somewhere and Race::ResetDefaults does not reset it.

Occurs it like that:
I check NAS for standard humanoid and get 133 instead 120.
I save and reload race and i get correct 120.
I uncheck NAS (for reloaded race) and get 11 instead of 25. Wink
Quote:

As far as I understand Freestars, that was the idea, wasn't it? Write a client-independent Server. Cool
Why? Confused
Deal "FreeStars is a project to create an easily modifiable clone of the 4X turn-based strategy game Stars!."
So emphasis is on "easily modifiable". To achieve it there are further subgoals:
Use cross-platform tools/libraries.
Implement most game rules/constants configureable.
Implement Client and Server independent from each other. Nod
Quote:

Perhaps *too* much use of complex freestars data types and structures? Sherlock If you managed to be slow where even Javascript runs reasonably fast, then you need to streamline things. Razz Wall Bash
ConstB code uses
#define HABCOUNT 3
LibFS uses something like ...
#define HABCOUNT FreeStars::Rules::GetConstant("HabCount",3)
Quite a difference indeed. Wink
Quote:

Good news all around. Smile Can't wait to see how your Designer assigns combat ratings, tho. Twisted Evil

Huh... what rating? Unless LEit has it already implemented it is probabply published dozen times. I am working on LOT MORE interesting things like hiding/showing and disabling/enabling, filling/cleaning controls and panes there. Very Happy Laughing

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