Home » Stars! Clones, Extensions, Modding » FreeStars » Shipsets
Re: Shipsets |
Thu, 05 October 2006 12:56 |
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Kotk | | Commander | Messages: 1227
Registered: May 2003 | |
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m.a@stars wrote on Thu, 05 October 2006 18:32 | But I can guarantee the algorithms work, at least for every race design ConstB, LEit and myself managed to throw at them.
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Very likely. Like i said currently only NAS does not seem to work for SS, JOAT and PP, and probable reason is that LEit has cashed something somewhere and Race::ResetDefaults does not reset it.
Occurs it like that:
I check NAS for standard humanoid and get 133 instead 120.
I save and reload race and i get correct 120.
I uncheck NAS (for reloaded race) and get 11 instead of 25.
Quote: | As far as I understand Freestars, that was the idea, wasn't it? Write a client-independent Server.
| Why?
"FreeStars is a project to create an easily modifiable clone of the 4X turn-based strategy game Stars!."
So emphasis is on "easily modifiable". To achieve it there are further subgoals:
Use cross-platform tools/libraries.
Implement most game rules/constants configureable.
Implement Client and Server independent from each other.
Quote: | Perhaps *too* much use of complex freestars data types and structures? If you managed to be slow where even Javascript runs reasonably fast, then you need to streamline things.
| ConstB code uses
#define HABCOUNT 3
LibFS uses something like ...
#define HABCOUNT FreeStars::Rules::GetConstant("HabCount",3)
Quite a difference indeed.
Quote: | Good news all around. Can't wait to see how your Designer assigns combat ratings, tho.
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Huh... what rating? Unless LEit has it already implemented it is probabply published dozen times. I am working on LOT MORE interesting things like hiding/showing and disabling/enabling, filling/cleaning controls and panes there.
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Shipsets
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Re: Shipsets
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Re: Shipsets
By: Marduk on Wed, 16 August 2006 09:40
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Re: Shipsets
By: Coyote on Wed, 16 August 2006 21:32
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Re: Shipsets
By: Kotk on Sun, 20 August 2006 19:54
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Re: Shipsets
By: crr65536 on Sun, 20 August 2006 23:37
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Re: Shipsets
By: Kotk on Mon, 21 August 2006 01:19
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Re: Shipsets
By: Coyote on Mon, 28 August 2006 13:16
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Re: Shipsets
By: Kotk on Mon, 28 August 2006 15:05
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Re: Shipsets
By: LEit on Mon, 28 August 2006 21:07
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Re: Shipsets
By: Kotk on Mon, 28 August 2006 22:20
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Re: Shipsets
By: Kotk on Fri, 01 September 2006 13:40
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Re: Shipsets
By: Coyote on Wed, 13 September 2006 19:01
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Re: Shipsets
By: Kotk on Thu, 14 September 2006 06:44
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Re: Shipsets
By: Coyote on Wed, 27 September 2006 22:39
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Re: Shipsets
By: Coyote on Sat, 30 September 2006 18:33
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Re: Shipsets
By: Kotk on Sun, 01 October 2006 07:50
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Re: Shipsets
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Re: Shipsets
By: Kotk on Sun, 01 October 2006 18:20
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Re: Shipsets
By: Kotk on Wed, 04 October 2006 19:41
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Re: Shipsets
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Re: Shipsets
By: Kotk on Thu, 05 October 2006 10:07
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Re: Shipsets
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Re: Shipsets
By: Kotk on Thu, 05 October 2006 12:56
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Re: Shipsets
By: Coyote on Thu, 05 October 2006 18:59
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Re: Shipsets
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Re: Shipsets
By: Kotk on Fri, 06 October 2006 07:26
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Re: Shipsets
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Re: Shipsets
By: Coyote on Fri, 06 October 2006 19:12
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Re: Shipsets
By: Kotk on Sat, 07 October 2006 10:39
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Re: Shipsets
By: Coyote on Sat, 07 October 2006 18:34
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Re: Shipsets
By: tgellan on Sun, 08 October 2006 05:01
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Re: Shipsets
By: Coyote on Sun, 08 October 2006 06:50
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Re: Shipsets
By: Kotk on Sun, 08 October 2006 17:47
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Re: Shipsets
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Re: Shipsets
By: Coyote on Tue, 03 October 2006 23:27
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