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Re: Shipsets Thu, 05 October 2006 11:32 Go to previous messageGo to previous message
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Messages: 2765
Registered: October 2004
Location: Third star to the left
Kotk wrote on Thu, 05 October 2006 16:07

Hehe, i try to tell how i see it. You confuse "race wizard" (part of UI) with "rw points calc" (an algorithm)? Sherlock


Sorry, can't help you with UI... Sad I got just the algorithms (plus an HTML form to enter values). But I can guarantee the algorithms work, at least for every race design ConstB, LEit and myself managed to throw at them. Whip

Quote:

2) LibFS is mostly LEits implementation. Actually its fascinating how LEit has managed to write so lot of server code basically in blind, with only command line level UI.


As far as I understand Freestars, that was the idea, wasn't it? Write a client-independent Server. Cool

Quote:

3) FreeStars::Race::GetAdvantagePoints in LibFS is LEit's refactoring of ConstB algorithm. Main work is done to use freestars data types and structures.


Perhaps *too* much use of complex freestars data types and structures? Sherlock If you managed to be slow where even Javascript runs reasonably fast, then you need to streamline things. Razz Whip


Quote:

There are at least 3 different "freestars clients" in sourceforge, but none of these clients does anything. Confused


Yep, I noticed. Sad Glad someone's taken the bold step of setting things turning... Very Happy


Quote:

Release is more or less already. So i turn my attention back to ship and starbase designer now. Very Happy


Good news all around. Smile Can't wait to see how your Designer assigns combat ratings, tho. Twisted Evil



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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