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Re: Looking For 2-3 Players For A Vs-AI Game. Mon, 24 July 2006 03:08 Go to previous messageGo to previous message
tgellan is currently offline tgellan

 
Chief Petty Officer

Messages: 75
Registered: May 2006
Location: Luxembourg
Hi,

Just did a small test over the weekend...

Normal size, highest density
6 random AI's, (med. instead of exp.) Question
Autogen. 20 years
Public Score
...

In 2450 I caught up with Res with the leading AI (PP, 2.), whose res are still exploding. Razz Currently there are a few DD Beta fleets (size 5-10), mainly from the SS AI (3.) and very few from the PP. Due to surpise and stealth, the SS managed to pick 2 docks, now that I'm on guard, it's no big deal defending with range 2 beamers.

For the rest of the AI's, I haven't met them yet, but planet wise, there can't be any HE or AR. Whatever race they are, they really don't expand over a handfull of planets. Crying or Very Sad The 20 year did hinder me far less than I'd expected, as I ended up with en10, and a HW crowding of colonists. A few turns later I got con4, scouts reporting, and colonizers on their way, I was able to export like mad... Still I should pick "low starting pop" even more with a 30 years gen...

So another question about the setup is, if the players will get a chance to define the queue on year 2400, or will it be set to mineral alchemy? Something that would be more a challenge is to reduce the "starting population" after that timewarp back to the level from year 2400... Maybe to hard?

I think I have to start another test, with all of the races (and set them to exp. as ment), timewarping 30 years, and doing mineral alchemy like hell, (hm there's a LRT that comes to mind...) Rolling Eyes

Another thing worth mentioning, even with setting them to alliance, I've seen the PP killing of AI planets with huge packages... and yes I had already war status with both AI's (was another game though)

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