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Home » Stars! 2.6/7 » The Bar » Game Idea: Empire Builders
Game Idea: Empire Builders Wed, 05 July 2006 16:26 Go to previous message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
Registered: March 2003
Location: Seattle, WA USA
The foundation for this game is the idea that historically empires aren't built by genocide and aren't mono-cultural. This means that empires are built by absorbing conquered nations, not by eradicating them as is the usual practice in Stars! But this absorption of conquered cultures has always had its own problems with increasing complexity and of course nativist revolts that at times can be very inconvenient.

So, in this game you would be encouraged to take over races that you conquer, and the conquered would be encouraged to surrender their race rather than let it be eradicated. Here is how such a surrender would work:

The conquered race would surrender its race and upload passwords to the conquering and inform a designated third party of the fact AND what the passwords are; the passwords cannot be changed for the rest of the game.

The conquering race now runs the conquered as part of its empire, reaping the benifits of doing so. However, the conquered player may at any time attempt to reassert control of the race, or may disseminate the passwords to others and they may attempt to assert control of the conquered race, by submitting turns in hopes that they will be the submitted orders when the turn gens.

So, an expanding empire would gather more races into its empire, but it would have to deal with more rebellions as well as the problems that occur from increasing the complexity of submitting orders for more and more races. The complexity issue alone can cause substantial mistakes to occur, let alone the rebellions, and that would in some degree offset the advantages of playing multiple races.

Any interest in such a game?
Any thoughts/suggestions on such a game?

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