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Home » Stars! 2.6/7 » The Bar » Game Idea: Empire Builders
Re: Game Idea: Empire Builders Wed, 12 July 2006 17:57 Go to previous messageGo to previous message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
I voted for 2.
While I understand what Dogthinkers is getting at with "Clear Game Mechanics"
I was trying more to shape the concept. By fixing the victory conditions (see my previous posts) there is a benifit to being a protectorate if you feel you have no hope of winning (ie you cant have 1st - but you could help someone else to it and they may grant you 2nd as a reward).

You dont necesserally even need to give up the race password (although the conquerer could demand this as one of the conditions of becoming a protectorate). You just have to declare to the Host that you are a protectorate. You also would have to declare to the host when you rebel and stop being a protectorate.

The back-stabbing that this would allow (or even encourage) would be in keeping as terrorist acts are often the first stage in trying to regain freedom.

Think of it like this
You need protectorates to win (its a victory condition).
You need them to be fairly strong (so they can beat up your rival's protectorates)
But not too strong (as they may rebel).
If you treat them harshly they may rebel
If you dont treat them harshly they will get stronger and may consider rebelling.
If you start losing they may all turn on you (blood in the Water) Twisted Evil

Also - if its a fairly big map (medium dense with 16 players??) You will need protectorates in order to not go mad from MM


[Updated on: Wed, 12 July 2006 17:58]




Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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