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Re: Game Idea: Empire Builders Sun, 09 July 2006 21:36 Go to previous messageGo to previous message
Dogthinkers is currently offline Dogthinkers

 
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Registered: August 2003
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Strannik wrote on Mon, 10 July 2006 11:21

that's definately correct. i just somewhat dislike situations where conquering 1 planet will give u command of the whole empire. matter of taste, i guess. Wink


Yup, I find the idea suits my tastes, having a point you can't afford to lose gives a little more focus to the conflict.

Quote:

also, backstabbing.... Sad get an ally who is about same strength u r. make him set u to friend. gate enough stuff to his HW to take it/bomb it in reasonable time - u have just doubled ur empire. (unless rules require u to bring pop to his HW) Wink OTOH, exactly this can make it more interesting and force people to choose allies carefully, or just go on their on. can also put more weight onto "one man victory" condition,


Personally in such a situation I wouldn't put a gate at my HW, and I would surround my HW with a dense network of minefields, so should any 'friend' close to within 100-200ly I can switch them on to slow him down while I put up a gate and move in a gateable defense. Alternatively I simply wouldn't ever set someone to friend... All you lose by that is gates and refueling, a fair price to pay for peace of mind.

EDIT: oh, and yes, I was indeed assuming you'd have to actually occupy the HW to take control, not just annihilate it. So that gatable fleet could knock down the world in preparation for the high-speed colony fleet (that was conveniently passing by) to arrive to finish the job. Or you could go IT...


[Updated on: Sun, 09 July 2006 21:39]

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