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Re: Game Idea: Empire Builders Sun, 09 July 2006 21:21 Go to previous messageGo to previous message
Strannik is currently offline Strannik

 
Crewman 2nd Class

Messages: 18
Registered: July 2005
Dogthinkers wrote on Fri, 07 July 2006 00:53

I don't think there's anything wrong with having a kingpiece situation. I certainly don't see how 'luck' comes into it in any big way. If you let someone stay in packet range and don't build defenses that's your own fault. If you don't bother to put up minefields to force cloaked fleets to come into range before striking, that's your own fault. Any sort of defense in depth (make them pass multiple defensive points on the way in) would prevent both 'cheap' methods of conquest.


that's definately correct. i just somewhat dislike situations where conquering 1 planet will give u command of the whole empire. matter of taste, i guess. Wink
also, backstabbing.... Sad get an ally who is about same strength u r. make him set u to friend. gate enough stuff to his HW to take it/bomb it in reasonable time - u have just doubled ur empire. (unless rules require u to bring pop to his HW) Wink OTOH, exactly this can make it more interesting and force people to choose allies carefully, or just go on their on. can also put more weight onto "one man victory" condition.


Quote:

Certainly SS PRT will look somewhat more appealing than usual, but other PRTs will still be very strong (SD, IT, IS, CA all looking very favourable.)

that's actually something good! Twisted Evil so the unseen can then be seen in games. Wink

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