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Home » Stars! 2.6/7 » The Bar » Game Idea: Empire Builders
Re: Game Idea: Empire Builders Fri, 07 July 2006 10:18 Go to previous messageGo to previous message
Kelzar is currently offline Kelzar

 
Master Chief Petty Officer

Messages: 112
Registered: January 2006
Location: Ohio, US
In reality, a conquering civilization usually attempts to "convert" and incorporate the people of the recently aquired area into the society of the conquering party. The recently conquered often aquieces and often in that process the rewards of technology improvement will occur. (Think Holy Roman Empire and weapon tech, aquaducts, art, philosophy) Now in Stars! the concept of beefing up the tech levels of the recently vanquished, unless you are dead certain they will not turn on you, is a quick way to get knifed in the back. There is little incentive to NOT obliterate a race.
I proposed a few months back a game concept whereby a race that dipped below a set percentage of the leading score, could apply for a permanent alliance with others that had at some point fallen behind. I was trying to create an incentive to not obliterate a race.
The concept you are proposing there needs to be some type of incentive to the conquering party to not just finish off the vanquished but to protect them as well. As there are limited ship slots total ship tranfer won't really work, tech trade is likley to not be much of an incentive, and mass mineral movement may not be desired.
What if the HW is like the kingpiece except the total tech count difference between the victor and the vanquished at the time of HW takeover is the number of planets (and years) that the vanquished MUST surrender freely (strip pop to 100 for the vanquished to popdrop without any resistance) at a rate of 1 per year. Victor chooses the planets, but must provide tech scrappers to the vanquished to get them back on track with current technology? After the occupation time frame has expired the race is handed back to the original player to choose their own fate. I would also suggest that any players that drop (do not submit for 3 turns) are played by the puppet generals as an Nguns! type of race until a HW takeover occurs. Should all HW takeovers be made public knowledge?

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