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Re: Game Idea: Empire Builders Fri, 07 July 2006 04:29 Go to previous messageGo to previous message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
vonKreedon wrote on Thu, 06 July 2006 17:51

So, I don't think that it will generally be a problem to get defeated races to surrender or to get conquering races to accept surrender. Of course there will be some who ascribe to the philosophy of "Never give up, never surrender!" but that just adds flavor and also will tend reward players with good diplomacy skills.

Currently I'm in a game where my main enemy now has two dropped races next to him. I OTOH am killing a race that won't give up while he knows (or should know) that he has no chance of recovery (unless something really drastic happens on another of my fronts), I guess he's the "Nguns!" type (which I understand very well since I'm the same), but while my main enemy is taking planets with minimal investement I have to check and check, and invest a whole lot more simply because there is still an unpredictable human in control ...

"G0d forbid" that in this game those two races would surrender and open up their turn files for my enemy while there is *no* game rule that "forces" the Nguns!race I'm fighting to do the same! This situation is already bad, a true surrender would make it even worse ...

OTOH you might have more Nguns!races, because maybe (maybe) people will fight longer (and in the process let their race be destroyed more and more by the conquerer, perhaps even give all their pop suicide pills!) just because they don't want to give *anything* to the race that is killing them. In that case their would be little left for the conquering race ...
Which is another reason to set a rule of when a race *has* to surrender ...

mch

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