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Home » Stars! 2.6/7 » The Bar » Game Idea: Empire Builders
Re: Game Idea: Empire Builders Fri, 07 July 2006 00:53 Go to previous messageGo to previous message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
I don't think there's anything wrong with having a kingpiece situation. I certainly don't see how 'luck' comes into it in any big way. If you let someone stay in packet range and don't build defenses that's your own fault. If you don't bother to put up minefields to force cloaked fleets to come into range before striking, that's your own fault. Any sort of defense in depth (make them pass multiple defensive points on the way in) would prevent both 'cheap' methods of conquest.

Certainly SS PRT will look somewhat more appealing than usual, but other PRTs will still be very strong (SD, IT, IS, CA all looking very favourable.)

I guess a wormholes popping up near an enemy battlefleet and your HW could throw the game, if the ends were close enough that there wasn't time to set up a defense. If you turn off RE you won't get any wormholes at all...

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