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Re: Game Idea: Empire Builders Thu, 06 July 2006 18:15 Go to previous messageGo to previous message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
iztok wrote on Thu, 06 July 2006 23:45

Hi!
m.a@stars wrote on Thu, 06 July 2006 10:58

Rebuilding your former nemesis can be huge fun, specially if you find you need its full potential to face off your next enemy. Finding the synergies where you used to look for exploitable weaknesses, harnessing two (or several) wildly different races/empires/fleets to the same goal, maximizing planetary usage and/or mineral distribution, getting to use more specialized toys...

Streamlined prodQs, new battlesims and lots and lots of planetary routes become mandatory, at least for big universes.


What have you written a bit higher?
> Or, in Donjon's immortal words: Massive MicroManagement Overkill. Cool
Laughing ROFLMAO ROFL

BR, Iztok


Well, some days I felt like rebelling myself. Hit Computer Boxing

But, believe it or not, with the proper setup a team of no less than three big empires can get all their production & logistics done with in mere minutes. Very Happy Cool Whip

Now, deploying a dozen "main" fleets against an equally huge & cunning enemy might take more time... but that's the *fun* part, ain't it? Wink Pirate



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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