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Re: Game Idea: Empire Builders Thu, 06 July 2006 17:45 Go to previous messageGo to previous message
iztok is currently offline iztok

 
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Messages: 1207
Registered: April 2003
Location: Slovenia, Europe
Hi!
m.a@stars wrote on Thu, 06 July 2006 10:58

Rebuilding your former nemesis can be huge fun, specially if you find you need its full potential to face off your next enemy. Finding the synergies where you used to look for exploitable weaknesses, harnessing two (or several) wildly different races/empires/fleets to the same goal, maximizing planetary usage and/or mineral distribution, getting to use more specialized toys...

Streamlined prodQs, new battlesims and lots and lots of planetary routes become mandatory, at least for big universes.


What have you written a bit higher?
> Or, in Donjon's immortal words: Massive MicroManagement Overkill. Cool
Laughing ROFLMAO ROFL

BR, Iztok

{Mod edit: fixed quote}


[Updated on: Fri, 07 July 2006 02:57] by Moderator


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