Home » Stars! 2.6/7 » The Bar » Game Idea: Empire Builders
Re: Game Idea: Empire Builders |
Thu, 06 July 2006 04:58 |
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m.a@stars | | Commander | Messages: 2765
Registered: October 2004 Location: Third star to the left | |
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iztok wrote on Thu, 06 July 2006 09:11 | Hi!
vonKreedon wrote on Wed, 05 July 2006 22:26 | The conquered race would surrender its race and upload passwords to the conquering and inform a designated third party of the fact AND what the passwords are; the passwords cannot be changed for the rest of the game.
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Sounds good ... on paper. What I'm affraid is a MMNm (MicroManagement NightMare ). Even in normal games I have enough to do with just my race. Those who played a substitute for an ally for just a few turns know what I mean. Now imagine doing that with 2 or 3 races for the rest of the game
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Or, in Donjon's immortal words: Massive MicroManagement Overkill.
But it can be done. It's been done. It's even been fun some turns. It's even led to victory. It's unlikely it will be done again, at least by me.
Quote: | And the incentive for that? Minimal. A crippled remainder of the empire that could not give much. I'd be glad if it would rebel, just to get an option to remove it completely.
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Amazing what some crippled races can achieve when helped by their more powerful partners, even if faced with the worst the enemy can offer and unbalanced by too many poor shipdesigns...
Rebuilding your former nemesis can be huge fun, specially if you find you need its full potential to face off your next enemy. Finding the synergies where you used to look for exploitable weaknesses, harnessing two (or several) wildly different races/empires/fleets to the same goal, maximizing planetary usage and/or mineral distribution, getting to use more specialized toys...
Streamlined prodQs, new battlesims and lots and lots of planetary routes become mandatory, at least for big universes. Perish the thought of ever allowing any of that amount of work go to the bin due to some artificially-induced rebellion, let alone finding your heavily intersettled "friend" is now playing against you for no reason at all.
As a defeated player, I don't think knowing my empire is being erased from the universe would be better than knowing it's been used to achieve victory, which would at least make me somehow partner in said victory.
So many Stars, so few Missiles!
In space no one can hear you scheme! Report message to a moderator
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Game Idea: Empire Builders
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Re: Game Idea: Empire Builders
By: Micha on Wed, 05 July 2006 17:12
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Re: Game Idea: Empire Builders
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Re: Game Idea: Empire Builders
By: Kelzar on Wed, 05 July 2006 19:57
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Re: Game Idea: Empire Builders
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Re: Game Idea: Empire Builders
By: Marduk on Thu, 06 July 2006 02:39
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Re: Game Idea: Empire Builders
By: iztok on Thu, 06 July 2006 03:11
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Re: Game Idea: Empire Builders
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Re: Game Idea: Empire Builders
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Re: Game Idea: Empire Builders
By: iztok on Thu, 06 July 2006 17:45
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Re: Game Idea: Empire Builders
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Re: Game Idea: Empire Builders
By: joseph on Fri, 07 July 2006 04:22
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Re: Game Idea: Empire Builders
By: Micha on Fri, 07 July 2006 04:31
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Re: Game Idea: Empire Builders
By: Kelzar on Fri, 07 July 2006 10:18
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Re: Game Idea: Empire Builders
By: joseph on Mon, 10 July 2006 17:22
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Re: Game Idea: Empire Builders
By: Micha on Fri, 07 July 2006 04:29
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Re: Game Idea: Empire Builders
By: joseph on Wed, 12 July 2006 17:57
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Re: Game Idea: Empire Builders
By: joseph on Fri, 14 July 2006 18:11
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Goto Forum:
Current Time: Wed May 08 10:35:11 EDT 2024
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