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Re: Game Idea: Empire Builders Thu, 06 July 2006 04:58 Go to previous messageGo to previous message
m.a@stars is currently offline m.a@stars

 
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Messages: 2765
Registered: October 2004
Location: Third star to the left
iztok wrote on Thu, 06 July 2006 09:11

Hi!
vonKreedon wrote on Wed, 05 July 2006 22:26

The conquered race would surrender its race and upload passwords to the conquering and inform a designated third party of the fact AND what the passwords are; the passwords cannot be changed for the rest of the game.

Sounds good ... on paper. What I'm affraid is a MMNm (MicroManagement NightMare Smile ). Even in normal games I have enough to do with just my race. Those who played a substitute for an ally for just a few turns know what I mean. Now imagine doing that with 2 or 3 races for the rest of the game Shocked



Or, in Donjon's immortal words: Massive MicroManagement Overkill. Cool

But it can be done. It's been done. It's even been fun some turns. It's even led to victory. It's unlikely it will be done again, at least by me. Asleep at cptr Whip

Quote:

And the incentive for that? Minimal. Sad A crippled remainder of the empire that could not give much. I'd be glad if it would rebel, just to get an option to remove it completely.


Amazing what some crippled races can achieve when helped by their more powerful partners, even if faced with the worst the enemy can offer and unbalanced by too many poor shipdesigns... Wink Disco

Rebuilding your former nemesis can be huge fun, specially if you find you need its full potential to face off your next enemy. Finding the synergies where you used to look for exploitable weaknesses, harnessing two (or several) wildly different races/empires/fleets to the same goal, maximizing planetary usage and/or mineral distribution, getting to use more specialized toys...

Streamlined prodQs, new battlesims and lots and lots of planetary routes become mandatory, at least for big universes. Perish the thought of ever allowing any of that amount of work go to the bin due to some artificially-induced rebellion, let alone finding your heavily intersettled "friend" is now playing against you for no reason at all. Razz 2 Guns

As a defeated player, I don't think knowing my empire is being erased from the universe would be better than knowing it's been used to achieve victory, which would at least make me somehow partner in said victory. Twisted Evil



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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