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Re: Game Idea: Empire Builders Thu, 06 July 2006 03:38 Go to previous messageGo to previous message
Dogthinkers is currently offline Dogthinkers

 
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Registered: August 2003
Location: Hiding from Meklar
iztok wrote on Thu, 06 July 2006 17:11

Sounds good ... on paper. What I'm affraid is a MMNm (MicroManagement NightMare Smile ). Even in normal games I have enough to do with just my race. Those who played a substitute for an ally for just a few turns know what I mean. Now imagine doing that with 2 or 3 races for the rest of the game Shocked

And the incentive for that? Minimal. Sad A crippled remainder of the empire that could not give much. I'd be glad if it would rebel, just to get an option to remove it completely.

IMO you should think of something less tasking to help the conqueror dealing with his conquests.


I don't think there's any proposed rule preventing you from suiciding the race once you have control... You could just make it upload all but 100 pop from each world as your invasion fleets arrive; ship all minerals to your own builder worlds etc...

If they inhabit worlds you can't inhabit, then for minimal MM you could queue them up building one dedicated mainline warship that you can mass-transfer to your king race every 5 years, which would minimise mm in terms of fleet movements.

Obviously the more time you are willing to invest the more you will get out of the conquest, but I certainly wouldn't see a capture as a bad thing.

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