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Re: Game Idea: Empire Builders Wed, 05 July 2006 21:11 Go to previous messageGo to previous message
Strannik is currently offline Strannik

 
Crewman 2nd Class

Messages: 18
Registered: July 2005
this seems indeed to be an interesting idea! although i would vote for taking the rebelling option completely out...

something like:

u might take over a conquered race (change pw, etc, e.g. make it _yours_), if u beat it down to, say, X% of initial "strength". mb 10% of max resources this race had once, or X% of planets, or...
something, that will not skyrocket your abilities the same turn u take over, but will still give a nice extra if u invest some effort into it.

this will probably need a neutral host enforcing this policy. (e.g. changing upload pw and giving it to the conquerer)

in case >1 races fighting against common enemy, mb the one "contributing" (again, need a definition here) the most gets the control if the parties cannot agree on it by themselves.

imho rebel option brings too much PITA. i'd rather have a _known_ (and dead Wink ) enemy than a race under my command which i incorporate into my plans and it suddenly does quite the opposite. Sad why bother and risk? no man - no problem. Wink

such race conquering might be a very good boost. OTOH, it also brings more MM, which might balance it a little.

just my my 2 cents

(edit: fixed typos/fonts)


[Updated on: Wed, 05 July 2006 21:14]

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