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Re: Game Idea: Empire Builders Wed, 05 July 2006 17:30 Go to previous messageGo to previous message
vonKreedon is currently offline vonKreedon

 
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Registered: March 2003
Location: Seattle, WA USA
Micha wrote on Wed, 05 July 2006 14:12


When a race turns free for all to submit it will just be a matter of who can upload last, which might simply be a matter of time zone ...


That is an issue, and I'm not sure of a better way to handle it. I don't want absorbing a race to be a simple and assured thing, but I don't want it to be so much trouble that everyone simply obliderates instead of playing conquered races.

Micha wrote on Wed, 05 July 2006 14:12


Stars! has it's own rebels. If you take over a race you have to submit it with a banned serial (or let the host do that for you). Twisted Evil Orders not followed, minerals and ships disappear. Smile
His original race stays loyal, so is submitted with a legal key.



But this means that every turn will have rebellions, the conquered race is always more of a problem than a help. Also, the added complexity involved in submitting turns with valid/invalid codes can lead to the conquering race suddenly rebelling, though I suppose this could be a feature Laughing

Micha wrote on Wed, 05 July 2006 14:12


Problem might be that players do not *want* to take over the races that they conquer (for example too weak to bother with), and that the losing player will not surrender his race before it's too weak, no matter how much he is "encouraged". Wink
Better make that part a stricter game rule, like "when a player drops below x score he must give up his race" ...

mch


I'm concerned that conquering players may not want the extra complexity of running multiple races, I'm not so concerned that races won't surrender as I see perfectly viable races get abandoned by players all the time. Any suggestions on how to structure this to encourage the conquerors to absord rather than eradicate?

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