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Re: Beams - DN or BB Sat, 01 July 2006 01:39 Go to previous message
BackBlast is currently offline BackBlast

 
Officer Cadet 1st Year
Duel club Champion 2004
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Messages: 215
Registered: February 2003
Location: A Rock
joseph wrote on Sun, 25 June 2006 09:37

Currently playing my first game with a warmonger.
I have DN and 300/500 gates, most of the rest of the universe has BBs.

Do I
a) Build DN beamers as they are so much better than BB beamers and anyway its the missle DNs that are slowing me down.
b) Build BB beamers because they are gateable and as such even though they are only 1/4 as good as DNs they can be in "several" places in the time it takes a DN to get there.
C) Some of both? (although ships slots are becoming a problem).


I really shouldn't help you with this since you are currently invading my space. WM happens to be my specialty so it's good to see a WM do well. It is, after all, a fun fun PRT.

Firstly, you must consider the main purpose of the ships. I like to decide what I'm going to do with a ship before I build it.

If you're invading someone else's space, by all means, build the big bad DNs, they are nice ships. Take care to do proper intel so things don't surprise you and you can generally throw your weight around, hopefully nobody decides to attack the rear.

If you want a more flexible fleet, consider a BC rather than BB. Their only disadvantage comes into play against missle wielding fleets with the lower base armor, which, by your playstyle, would use chaff to help your ships out. They are lighter than BBs, allowing you to pick the range - say Range 2 vs a more expensive range 3 which usually compensates for the lack of elect slots vs a BB. If you use gatlings you will gain initiative as well over a standard range 3 beamer. You will generally find them more cost effective than BBs when properly employed. At least I do, I love the BC hull and employ it extensively through the game. I never build a single BB as a WM.

There are good advantage to having a gateable reserve fleet, especially one that gates with no losses. They make your opponent think a little harder about attacking a planet, he may have to tangle with that extra fleet that's wandering around out there,
...

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