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Home » Stars! Clones, Extensions, Modding » VML lounge » "private" forum for the non-AH transwarp III game
icon1.gif  Re: "private" forum for the non-AH transwarp III game Sat, 08 February 2003 06:55 Go to previous messageGo to previous message
Verker is currently offline Verker

 
Master Chief Petty Officer
VML mod guy

Messages: 99
Registered: January 2003
Location: Vienna, AUT
Final player lineup and PRT distribution for "transwarp III", hosted by Verker:

player #1 Abbadon (SS)
player #2 Bret (Joat)
player #3 Christoph (IT)
player #4 David (Joat)
player #5 Dieter (PP)
player #6 Greg (IS)
player #7 Jack (HE)
player #8 James (SD)
player #9 Jeff (SS)
player #10 Joe (IT)
player #11 Leslie (WM)
player #12 Matthijs (CA)
player #13 Mike (IT)
player #14 Sheetzam (IS)
player #15 Steve (AR)
player #16 Stuart (AR)

If anybody should happen to be unhappy with his PRT, mail me ASAP. I'll see what I can do (may trade my PP Smile)

Host will play, so password your racefiles! Racefiles due to Wednesday February 19th, game start (first turn gen) planned for Monday February 24th, 8pm hosts time (CET=GMT+1 AFAIK).


Reminder:

Universe: large, normal, slowtech, accbbs, clumping. HWs with about 50% Ger concentration.

Winner: by common consensus. From turn 100, there'll be a galactic council every 20 turns (2500, 2520, ...). One HW, one vote. The player getting more than 66.67% of the votes is the winner. An alliance can only win, if they agree on one player to vote for (and he meets the majority). If all players (left) agree on one player at any time (after 2450), the game ends at that point.

Shedule: Mo-Fr (5 a week), turns due to 5pm hosts time (CET=GMT+1 AFAIK). For the 1st turn, I'll wait until everybody has submitted to assure all can get their turns in. Until 2420, I'll generate 2 turns every time to get things going. So you will want to give orders for 2 turns until 2420.

Rules: No pre-game alliances, no cheats (but chaff allowed). Players that drop out are expected to either find a replacement in time or supply the host with their password, in order to enable him to find a replacement or "initiate a revolt".

Host volunteering for PP reserves the right to keep at least 1 world until the game ends. If host is left with 1 world, he'll declare his race neutral. At that point he will only build scouts for the rest of the game and all other players have to set the hosts race to "friend" immediately.



Verker ||¬]

verker@iname.donotspamhere.com remove the obvious for mailing me

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