Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » New Game Announcements » Pirates!
Pirates! Wed, 22 March 2006 05:36 Go to previous message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

This game offer is inspired by this thread in the bar and this section of my website Smile

Initially, I am looking for 5 EMPIRE PLAYERS ONLY, read further to understand what that means and when I will be looking for Pirate Players.

The Setup
Played on AutoHost
26hr gens until voted otherwise.
5 Empire Players
10 Pirate Players
1 Pirate Controller aka PC (Host)
Medium,Normal?/Dense?,Remapped,Pregenned
Max-mins off
Slow Tech off
AccBBS on
Random Events optional
PPS off
Galaxy Clumping optional
Votes will be taken for density,random event and galaxy clumping when all the Empire player slots are filled.
The "end of the game" is when an Empire player wins. A Pirate winner will also be declared at this point (see below). Other minor pirate awards may also be given)

Diplomacy
All players will set the PC as friend, otherwise there are no restrictions on diplomacy, any race whether Empire or Pirate may ally(or otherwise) with any player they wish. No player is to attack the PC worlds at any time. Tech or ship trading between players is encouraged, without limits. Note that the PC is the only source of SS specific parts.

Pirate Controller(PC)
The PC's sole purpose is to provide ships for Pirate players(only.) Will be a 1WW SS w/IFE,UR,MA and identical hab centers as the Pirate races and will take over all the pirate HW's. The PC starbases will be armed to prevent them being enveloped by minefields.

Empire players
The Empire players are essentially normal players with the added complication that they must contend(or co-operate) with the pirate players. They need to be reasonably experienced players. If you're not sure if you qualify, then you probably don't. All decisions requiring a player vote will be taken from Empire players only and require a majority of votes to win. Empire players win by the usual means, i.e. subjugating the other empire players or by majority vote. During the remapping they will be roughly evenly spread around the outside of the galaxy.
The following restrictions apply to Empire players:
*Banned:SS, IT, NAS & OBRM
CA must leave 150 pts on defenses(or 200pts on anything)
SD must leave 50 pts on defenses (or 100pts to anything)
JoaT must leave 50 pts to defenses(or 100pts to anything)
PC player must be set to Friend.
*Maximum of x/x/10 or x/5/x mine settings (individual player choice)
A limit of one -f empire race. First racefile in first served. (AR doesn't count as -f here)
* -M (5/15/5 mines) races may choose any race settings except SS


Pirate players
I will call for Pirate players when all the Empire players are found. The 10 Pirate players fill all the remaining player slots and have no planets or population. Each Pirate player is granted a set of starting ships & cash(minerals) by the PC. The Pirate players win by amassing the largest "treasure hoard" by the end of the game. Each Pirate player must keep an unarmed ship stationed at the PC HW at all times. This is to prevent the race from being killed off by the game engine. All pirate players will be set to inactive on AutoHost - be sure to turn in before the PC and/or last Empire player. The races will be named by the first 10 pirate players - first in, first named. Pirate players may be from any skill level.
All Pirate players will have the following race settings:SS, IFE, NAS. Half(5) will have RS(again first in, first served).
An endless supply of pirates: Should a Pirate player lose all his ships (other than the scout at the PC HW) he is considered to have died in battle and his demise is broadcast to all by the PC player. The Pirate player forfeits his place in the treasure hoarding race and his player spot may be given to another player(or he may start over). The new Pirate player is given starting ships, of a reasonably "current" tech level and must choose a new treasure planet before amassing his treasure hoard. The RB ship Jolly Roger is a king peice for pirates, lose it and you're dead. Upgrades are available by trading the Jolly Roger in. PC Stargates will be available for use. Each Pirate is assigned one design slot for their exclusive use. The remain slots will be used for standard/popular designs.

Treaure Hoards
Each pirate player selects a "treasure world" which they will use to collect their horde. Treasure worlds must not be inhabited by any race. Selecting a treasure world involves sending an in-game message to the PC. For the purposes of winning, only minerals on the treasure world are counted. Minerals still in freighters or owing from other players are not counted. If a pirate player wishes to change the treasure world they may do so by sending an in-game message to the PC player and is effective the turn the PC receives the message. Moving the hoard to the new planet is the responsibility of the pirate player. If a treasure planet becomes inhabited by an Empire player the pirate player forfeits his/her hoard at the discretion of the colonising Empire player and must select a new treasure planet before amassing a new hoard.

Ship Trading
Pirate players (only) may "purchase" ships from the PC for a price that is generally relative to the cost of building it. Payment is in minerals and must be made at any PC in advance. Pirate players may "trade-in" their existing ships for credit/payment equal to the minerals recovered. SS specific parts(except RB) are charged as if they were commonly available tech. Non-SS specific parts are available, but newer tech parts will be more costly and advanced tech items get very expensive. The relative availibilty(and cost) of parts is dependant on the techs available to the Empire players. Pirate players should be careful not attack other Pirate players when making their puchases at PC worlds.
Each turn in which the "common" tech levels change they will be broadcast to all via in-game message. PPS is off but these level will be roughly based on the overall current Empire tech levels.


Frontiers
The northernmost/southernmost ~100ly of the map will be Frontiers (Pirates only) East/West as well depending on planet draw(crossed fingers). "Signpost" planets will be named, said planets are NOT in the frontier. 3 PC worlds will be in the interior. The remaining 8 will be in the frontiers.
A. Empire ships accidentally entering(for whatever reason) the frontiers must immediately depart exactly N/S or E/W (or NE,NW,SE,SW) as appropriate.
B. If Empire ships do not leave immediately the turn after (A), or they destroy Pirate ships within the frontier concurrently with (A), all ships of that Empire within the frontiers must be deleted or scrapped in space. (CE could cost you more than you bargained here.)
C. All infrations will be ignored unless reported by a Pirate via email. Pirates are advised to report infractions to the Empire player concerned as well.
D. If Empire ships are not scrapped in accordance with (B) a turn will be lost - a .x file with the required action(s) will be submitted by the host. No other orders will be created and/or altered.
In short, be careful hunting near the edge, unless you're willing to lose the ships concerned.
From (D) I need mention a game rule that is a constant feature of all games I've hosted (except one). If you password your game files(arguably unnecessary now on AH), you MUST keep me informed of your current password. Failure to do so will result in your race being set to Dead/Banned until an appropiate password is forthcoming. With AH as it is, my preference is to not use a password...I don't.

I'm still sure I've forgotten something...


[Updated on: Tue, 04 April 2006 06:56]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message icon14.gif
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Wednesday Europe Blitz
Next Topic: New Game: Nowhere to Run
Goto Forum:
  


Current Time: Sat May 18 07:30:20 EDT 2024