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Re: Unofficial patch... Sat, 11 March 2006 19:32 Go to previous messageGo to previous message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

Balancing is not about "Man I hate it when whatever runs me over." (As a person, who's actually managed to make a game that actually IS mathmatically perfectly balanced, in all ways.) The way to balance an anything, is to equally and objectively evaluate how the thing behaves both AS the thing and the things it's effecting. Otherwise you end up with an imbalance... And then the cries "OH NO! Now it's TOO WEAK!" And that's the comment from the user's perspective. My advice as to how to fix CA, is to simply REDO EVERY PRT's points...

Rebalance them all to a new balance. That both revitalizes the game, AND allows you to *Ahem*, objectively predetermine a new function/role/playable nature of each PRT for everyone. So CA might still be strong, pfft! Who cares, if all PRT's are equal? (I think WM's too weak, so if your going to lower strength then I'd suggest also upgrading weakness.) That's what balancing really is anyway..

On the other hand, reality's unbalanced anyway so imbalance is realistic, therefore balance is unrealstic, but makes nice games. So as far as that goes, why not make a new PRT stronger... Like make PP the big bad boy, change it's % chance change on it's packets (I always thought it took too much ore to remote terraform a world with PP anyway.) Or make up for some of AR's short comings, say... Allow them to pop drop maybe, or loose less in transport, or heck, just reverse their pop loss in transport (I mean IS and SD both share Speed Mines afterall). Or perhaps even better, just give them JUMPGATES! That'd chance the spice of the whole game right there. (They are alternate reality anway so why not?) That right there will alter a whole bunch of stuff! Or adjust HE, or IS, or whatever...

Or perhaps, we should make some tweaks to the 11th PRT... The Mystery Trader... Have him hand out a few other things... Like other PRT's toys or something... (Maybe a ship capturing thing [ha ha, yeah right!] oh well so much for that little wish Very Happy .) It's a thought anyway.

Basically I'm just saying, take the whole group of PRT's, and renormalize them. If you want to make things kinda realistic, shift the balance somewhere else, or to make it unrealistic but less complainable (which seems the goal here). Create a whole new normal for the game and shift all the PRT's short comings and such that they create what Stars already has, which is a complex series of rock paper scissors circles.. IT is opposite HE (stargates), HE is opposite AR (Population extremes), IS is opposite AR (pop transport), IS is opposite SS (anti/cloaking), WM opposite SD (mines), etc...



[Updated on: Sat, 11 March 2006 19:48]




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