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Re: Unofficial patch... Fri, 03 March 2006 01:31 Go to previous messageGo to previous message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

My my 2 cents

CA
My personal opinion (and I've played the game since version 1.1) is that the instaforming should go. Leave the OA's alone and adjust the CA prt base cost a little - say selecting CA causes the race to start at -38 points instead of 0. This would balance the CA making it much more even with the other PRT's.

Sadly, the retro bomb really is a waste of a toy slot - I have NEVER seen a retro bomber built (and I've played hundreds of games). The problem is that the original intent of the retro bomb was to do what the OA does to enemy planets. So, the solution for being fair to the CA is to get rid of the retro bomb altogether and replace it with somethig else that already exists in the game. For instance, give the CA an anti matter generator with slightly inferior capabilities to the IT anti-matter generator (or any other part that might make sense). Adjusting the cost & weight of the OA module might be the only other thing worth considering. The OA should be gateable through a 300/500 gate IF there is only one on a ship. However, I certainly don't think that giving it a massive weight or a very high cost would be the right thing to do.

JOAT
Yes, I agree that taking NAS should cost the JOAT. However, given the complexities of the race wizard I would suggest that it may not be wise to try to fiddle too much with it. The solution is simple - adjust the starting points for the JOAT - since it is too strong as is, selecting JOAT starts with -94 points instead of +25. I think you'd find that would probably reduce the potential of JOATS sufficiently. By doing this you negate the point advantage of NAS altogether and make the PRT cost instead of being so advantageous.

IT and SD
These PRT's are already pretty well balanced and I don't really see the point in taking away infinity gates - that's what makes IT an IT as well as it's ability to gate cargo. In order to balance the PRT's - again, change the base cost. IT's already starts with -57 points, make it start with -68 or so. You'd be surprised how a small change will make a big difference. The SD also should not be starting in positive territory. Reduce it's starting cost to something like -20.

As for the rest, IS perhaps should start with +25, WM with +15 or so and AR with around 0.

These types of changes are easy to test also. Create test races with the appropriate left over points, use the same universe for each test - say a tiny packed - and just change the race then play it for 50 years to see the best you can get out of it. If you end up with all the races very close in resource counts using the same hab and economy values, then you have balanced races. Only the HE and the AR would really need some different attention to verify that that are equally good but not better or weaker.

Ptolemy



[Updated on: Fri, 03 March 2006 01:33]





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