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Re: Unofficial patch... Wed, 15 February 2006 02:12 Go to previous messageGo to previous message
Madman is currently offline Madman

 
Officer Cadet 1st Year

Messages: 228
Registered: November 2003
Location: New Zealand
multilis wrote on Wed, 15 February 2006 16:14

Here is a survey for changes to CA PRT. We can do others after to try for an unofficial patch most of us would want to switch to.

I'd be a little conservative about weakening CA too much. At the moment, it is overpowerful, but it would be bad to make it too weak. This would be the beginning of a slippery slope [NOTE: I'm not suggesting any of these, simply indicating a direction I don't want to see]:
CA instaforming too powerful? Weaken it quite a lot.
IT is unbalanced with the inf/inf gates or gating cargo? Take one of them away.
JoaT too much of an economic powerhouse? halve it's auto-scanning range and have only 10% larger planets.
SD can wreak havoc with minefields? take away the auto-detonation
... etc, untill all the races are quite bland.

One of the things that I like about Stars is that the races are _really_ different - the different race abilities _are_ powerful.

With that in mind, here's what I'd ideally do to CA:
(1) Either one of: (a) terrforming some reduced cost (say half?) and OAs more expensive but still gateable or (b) terraforming full cost, but keep OAs cheap.
(2) I'd make CA a little bit more expensive in the race wizard in either case - the good econ races should cost a little more, and CA will be an econ race unless you cripple it completely.
(3) I'd also keep the small chance of permanent hab change - that adds flavour to the race. Also keep the detection of other race's hab ranges.

Perhaps this leaves CA a little stronger than many PRTs, but I'd rather that than cripple it to the point where no-one wants to play it. The point of a patch is to not have it _way_ out in front, it's fine to be a good PRT.

I'm not sure how feasible these are, but those would be my choices if there was complete flexibilty of what to do.

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