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Home » Stars! Clones, Extensions, Modding » VML lounge » Mod by PricklyPea
Re: Mod by PricklyPea Wed, 16 August 2006 21:22 Go to previous messageGo to previous message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

And how would you do these things, exactly? Wouldn't it be rather difficult to implement this stuff with the existing exe, not having the source code?

I agree that these changes should be experimented with if not "patched" into operation outright. I do not agree, however, that the existing exe is the best place to start.

The point isn't completely moot just because these things can't be implemented. When we're able to do that, it will help immensely to already understand what we do and do not want to change, and how it will probably affect things.

One thing to keep in mind when doing things that can affect balance - this means pretty much everything, in complex systems like Stars! that attract attempts to exploit the margins - is that vey small changes on critical points of leverage can have disproportionately large effects. Conversely, even large sweeping changes, if they do not include these leverage points, can have little or no net effect after so much effort put in. So of critical importance is the identification of the leverage points that determine game balance and experimentation to find their tolerances and properties.


[Updated on: Wed, 16 August 2006 21:30]

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