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Re: Medium Game for intermediates that are busy in real life Wed, 11 January 2006 16:35 Go to previous messageGo to previous message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
Kotk wrote on Wed, 11 January 2006 11:49

As good example of skill differences there was once such a game:
5 pregame teams of 3 intermediates each, no CA.
One team of solo Expert who played CA.
Start locations were prearranged and bit moved so teams did start close to each other. Expert started in center.
Expert won it. Very Happy It was long ago however. These days the "intermediates" are lot better. Nod


As Iztok says, it is hard to point to a single skill...but I'll go out a limb, and say race design. Smile I have played against many skilled players, but I have only lost to a few players. Those players all had near perfect econ skills, steming from near perfect race design. Their other skills were just OK.

Everything is fairly irrelevent if you can't produce enough ships, can't research fast enough, and can't control enough space. Race design is the biggest factor in that equation. This is not to say that no other skills are important...and some skills like diplomacy can naturally be better in certain games or against certain players, but it is tough to mount a good offense/defense if your econ is not up to the task. Diplomacy is always easier, if the other guy respects your empire.

Further, I have played against people who were so good at Econ, that beating them was very difficult from sheer numbers perspective. Consider CCmasters duel HE as evidence. Tactical skill wasn't really needed (whether he has those skills or not), as he apparently just overwhelmed opponets. I have seen many players that had outstanding econ skills like this, and it is very tough to stop that train.

It is rare that I have found a player that has star Econ skills and has the ability to fight at both the strategic and tactical level at better than an intermediate level. They probably never needed to learn (thankfully!). Personally, race design is my main failing in stars. Substandard Econ results from this, and my intolerance to MM to the nth degree, is a real problem if I run into an Econ star. I will say flat out, I can't remember a time when someone has beaten me via superior tactics and strategy. My losses I attribute to being overwhelmed via superior econ of the enemy, and in 1 case, political actions that created an insurmountable alliance (Gee, bet you never heard of that before. And yes, it was a single player victory game... Evil or Very Mad ).

So, as far as this relates to the best skill...The skills associated with knowing how everything works, and how to maximize their effects, to knowing when to build ships instead of waiting for 1 more tech, from the overall grand strategy down to 1 tactical battle adds up to alot of different skills. All of those skills are near worthless, if you don't have a great econ, and a great econ depends on a great race design...

my 2 cents
-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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