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Home » Primary Racial Traits » AR » Wide + narrow vs all average habs
Re: Wide + narrow vs all average habs Fri, 06 January 2006 17:48 Go to previous messageGo to previous message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Tomasoid wrote on Fri, 06 January 2006 07:21


"AR race benefits much more than other races from taking equal hab ranges vs narrow+wide with the same total number of teraforming points in hab ranges, no matter how you compensate points loss for that."
What is "equal" there? Circumference of a temp/rad rectangle? Why it matters? Laughing What matters is the volume of your hab brick. Millirentgens can not be summed up with degrees of Celsius, may they? The sum of mR and degrees is nonsense and comparing two such sums is double nonsense. Confused You are confusing yourself with that "equal" and i must admit you were confusing me too at start since you did not bring any clear examples and posted no results of your experiments. How can mouse clicks matter to a guy who is claiming making huge packed testbeds? Surprised Laughing

For accurate picture what is equal what is not there is a javascript tool... that generates amounts of random planets and displays statistics for selected habs and terraforms...
http://home20.inet.tele.dk/craebild/hab_range_tool/habcalc.h tml
Say i give your exampe races calculated for 20 000 planets:
1) Gravity immune, Temp 68 to 148, Rad 35 to 95 gives 14.2% planets. 1 from 7.04.
2) Gravity immune, Temp 28 to 188 and Rad 45 to 85 gives 17.7% planets. 1 from 5.65.
Using term "equal" is quite silly and rightfully since 2 costs 62 points more in RW. Confused
Btw you still have not posted what were the resources of your races at turn 40, 50 and 60. Rolling Eyes Why i ask, its because the race 1 has more good planets after terraforming, and 1% better growth in ungodly available room (large packed) sounds not so bad. I think i try race 1 in medium packed and see if it gets more than 100k resources at 2460 or less.
Quote:

The answer to exactly YOUR question: "What is better: narrow+wide vs equal ranges, with the same estimated % of green planets." is seems known quite far ago - of course narrow + wide is better.

It is not MY question. You try and read my posts again? Correct question is: "How it is better to invest THE AVAILABLE RW POINTS into hab settings?" Without screwing around with other things like growth rates etc. I actually do not care about volumes and circumferences, i design races in RW and play them. There the ultimate coin of value is "RW point". When i hear talks of "narrow + wide band versus two similar bands" i assume that same RW points were invested into these bands. Nod

Once i decide to take something else worse and invest gained points into habs then i am back at square 0 with habs. The question remains same ... "is it better to make one narrow and other wide for the points available, move closer or farther from edges ..etc.?" Only thing that matters that i cant have race with negative points in RW.

"What is better 17% growth or 16% growth and the points invested into hab." is a whole different question. In my tests the latter is usually somewhat better for AR and often worse for other PRTs. Nod However that question has nothing to do with "narrow and wide band versus two equal bands". Smile
Quote:

When account edges, we get = 0.34*(1 + 0.34 * 10 * 1/80) * 0.34 = 12.05%.

What I end up with 34% * 34% case, is 46 additional advantage points Shocked Surprised

Going to edge you lose 15 clicks of yellows. Yellows are quite vital for AR. For temperature the edge planets are rare too. Thats why you get RW points there. Check with that tool i gave you link above. Nod Calculating with say 20000 planets takes only a minute and gives hopefully lot better understanding about habs to you than making these huge packed testbeds. Very Happy

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