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Home » Primary Racial Traits » AR » Wide + narrow vs all average habs
Re: Wide + narrow vs all average habs Wed, 04 January 2006 05:25 Go to previous messageGo to previous message
Madman is currently offline Madman

 
Officer Cadet 1st Year

Messages: 228
Registered: November 2003
Location: New Zealand
Tomasoid wrote on Wed, 04 January 2006 20:14

However, it looks far not balanced for AR race - it seems AR should get twice more points for taking narrow + wide habs. This is because AR is dependent on habitability percent much more than other races - not only pop growth, but also resources output depend on it.


Actually (I'm sure someone will correct me if I'm wrong), AR is slightly _less_ affected by habitability than other races.

Short version: AR get's hit twice, but they are not cumulative, for non-AR, they are.

Long version:

Let's compare a 100% and a 50% planet for a AR and non-AR (assuming AR has a Space Station, both have a growth rate of g, AR has Energy of 10, and neither has OBRM, and they have planets 25% full for best growth out of their pop. I also disregard factories. The calculation below will scale for whatever values are used).

On a 100% planet, both races will have 250000 colonists, for a growth of 250000*g, and 500 resources for the AR, 250 resources for the non-AR.

On the 50% planet, the AR will still have 250000 colonists, but growth of 125000*g and 250 resources (i.e. both halved).

On the 50% planet, the non-AR race will only have 125000 colonists for maximum growth, and have a growth of 62500*g (half that of the AR), as they are hit both on the colonist number and the growth), and 125 resources (i.e. resources are halved, growth is quartered).

So if going for maximum growth, the AR is better off. Also, the AR mining (small though it is), is not affected by the hab %, whereas for the non-AR, the hab % limits the pop, which limits the number of mines.

Of course the above requires that the AR finds 125000 colonists more than the non-AR to keep the planet 25% full.

Having said that,and getting back to what you are posting about, I'll always try to take 1 immunity (the widest hab there is) for any race (except maybe a TT CA) - it's better for your initial growth (when it really matters) to find a small number of good greens than a somewhat larger number of small gree
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