Home » Stars! 2.6/7 » Game stories » TWWT - Game discussion
Re: TWWT - Game discussion |
Tue, 20 December 2005 09:28 |
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iztok | | Commander | Messages: 1205
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
wizard wrote on Mon, 19 December 2005 20:43 | Iztok had seven secured worlds by then - I never understood why he didn't take the second Fungus world. Instead, he attacked me at the Kee HWs to stop me from winning - effectively, as I had lost the main part of my west fleet to the Kee.
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You just answered the question. I had there just a small fleet to hold back Kee, but not to threaten him - the same recipie you used with the Fu . If I'd attack his last planet, me and he would lose most ships, so you'd have to deal only with his already bombed planets and few surviving ships. With attacking Kee I'd efectively give you the whole upper-left corner of the uni for a cost of few hundred chaff, making YOU the winner . And that was an option I just didn't want to happen , not after me already removing three active players off the game. (you probably got the picture of my mood at that time ).
After seing Kee's building a fleet of jihad BBs I estimated his course of action. Since you've been bombing his planets and I've been destroying just his scouts entering my space, I've became pretty sure he's going to attack you. That actually happened, and all of a sudden my small fleet became the strongest in that part of the uni. Realizing that and with Kee's surrender I immediatelly attacked your new planets, to prevent you achieving victory conditions. If he wouldn't surrender I'd have to wipe out his last planet before attacking yours.
However the game was pretty much decided at that time. I got about 26/32/3x megaTons of minerals on the last Mushroom's HW, and had researched weap-20 (Dooms, Disruptors). I quickly designed a first-and-only-shot disruptor BB to deal with your big stack of 2.25 speed armored heavy blaster BBs, but failed to put them on a proper battle order, when our fleets clashed. In our last battle on Kernel you've seen what they were supposed to do to your much heavier beamer BBs. Anyway, thanks for a good lesson about mid-game initiative importance.
BR, Iztok
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TWWT - Game discussion
By: wizard on Mon, 19 December 2005 14:43
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Re: TWWT - Game discussion
By: phulshof on Mon, 19 December 2005 15:09
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Re: TWWT - Game discussion
By: wizard on Tue, 20 December 2005 05:02
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Re: TWWT - Game discussion
By: iztok on Tue, 20 December 2005 09:28
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Re: TWWT - Game discussion
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Re: TWWT - Game discussion
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Re: TWWT - Game discussion
By: Micha on Tue, 20 December 2005 16:26
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Re: TWWT - Game discussion
By: multilis on Wed, 21 December 2005 02:23
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Re: TWWT - Game discussion
By: wizard on Tue, 20 December 2005 16:39
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Re: TWWT - Game discussion
By: iztok on Fri, 23 December 2005 08:15
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Re: TWWT - Game discussion
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Re: TWWT - Game discussion
By: iztok on Fri, 13 January 2006 04:50
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Re: TWWT - Game discussion
By: Micha on Fri, 13 January 2006 05:34
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Re: TWWT - Game discussion
By: gible on Fri, 13 January 2006 05:50
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Re: TWWT - Game discussion
By: Micha on Fri, 13 January 2006 06:05
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Re: TWWT - Game discussion
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Re: TWWT - Game discussion
By: iztok on Mon, 16 January 2006 19:08
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