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Home » Primary Racial Traits » AR » AR How Do You Build Up Your Defenses?
Re: AR How Do You Build Up Your Defenses? Sun, 02 February 2003 05:43 Go to previous message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 393
Registered: November 2002
Location: Dortmund, Germany
ok... some ideas to defend an AR planet...

obviously, if the other guy out there has a nice stack of
missleboats and order "base first" there will not be much of a
chance to survive. getting the pop away is still the best
solution, you just need prewarning time, e.g. by minefields...

we all know that, but what else can be done?

i have 1 or 2 ideas to make him pay more for that victory,
they work in some special circumstances, and even if they work,
they usually work only once... but better than nothing...

ok... here we go:

1.)
invite others to the battle, if you see it coming. if you dont
have many allies, open your gates and invite a scout from others.
even if they are not "friends" they might want to send a scout
to get some tech from the battle. an AR base usually has lots
of good energy tech on it, and a watching scout could get tech
from the battle...

ok - what is this good for???
lots of parties change the starting position on the battleboard.

http://www.starbasedelta.com/ubb/Forum3/SHTML/000035.shtml

this means that the enemy's fleet might be in range of the base.
so with gattlings (high init) you might get an early shot on
his chaff AND beamers, as gattling shoot at everything at once.
so if he tried to knock down you base with beamers, protected
by chaff (stupid, but could happen), he will die...

you could also put a stack of sappers and missles on the base.
first the sappers reduce all shields of the BBs, then the
attractiveness of the chaff might be lower thatn the not-jammed
BBS... you need to calculate that first...

the point is to reduce his advantage of having chaff...

on a DS you might use a mix of sappers, gattlings and missles.
with starting distance of 3, sappers will reduce all shields
first, then gattlings will shoot at chaff AND beamers, which
dont have any more shields, then missles shoot at everything
else - if you are lucky chaff is gone by this time and beamers
are already heavily damaged...

it should be e
...




2b v !2b -> ?

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