Re: AR How Do You Build Up Your Defenses? |
Fri, 31 January 2003 16:39 |
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1 - minefields are a good start. They wont stop but they will slow down... very important.
- High range high init ships are required. Chances are your opponent will have "kill starbase" set. Fire first and fire hard is your best solution.
- Lots of warships is good. AR has the problem of balancing miners, research and warship production. YOu got several options with this... build lots of miners and trade them for peace, research lots of tech and trade them for peace, build lots of warships and intercept EVERYTHING... and pray you're not up against a CA.
- The macini do what they do because they have more racial points available to them than you can when building a race... stars! doesn't cheat... but the AI does get a boost.
- Stargates help loads. Massing your entire fleet is always a good idea if there is only 1 enemy fleet, gates make this easy.
- When you can see an attack coming load every single person you can into freighters except for 1kt of people.. make sure every planet has the freighter capacity to do this (or you have a gateable fleet capable of picking up the people) coupled with a coloniser... if you lose the base you can recolonise, if you dont then you lose about 6% of the pop (space travel... you need to move the freighters and miners away from the planet to avoid them getting hurt and so you can send them elsewhere should all be lost) but you risk alot less.
- Spreading out requires LOTS of freighters. I tend to keep my pop at 100,000 until I have 3 worlds at this state, I then run upto the 25% capacity when I until I have 6 worlds, then 33% with 12 worlds and 50% when I got 24. I've always used small fast fighter scouts to hold space by stoppin colonisers and I crash and burn lots. It's not the best way I don't think but it means you have small numbers of highly developed worlds as opposed to hig numbers of undeveloped (and undefensible) worlds.
- To ramp up research quickly build as many colonisers as you can and colonise EVERYTHING, you get around 30 resources from 2,000 peop
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