New game: Xtreme Speed |
Thu, 27 October 2005 03:44 |
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Sgt. Bulldog | | Senior Chief Petty Officer | Messages: 88
Registered: November 2002 Location: dk | |
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Hello all.
It seems I've run into a massive wave of pauses in my active games. #### happens, but it made me remember an old series that used to run here or at usenet: 'Speed' (AFAIR). The concept is crazy, but could be interesting and should at least provide a relief for impatient persons like myself.
The idea is to make a game of such fast pace that noone can possibly fill in every turn of the game. It will be necessary to make multi-year orders and it will be possible to launch a major campaign against someone who may be asleep. Forget about fairness - he'll do the same to you...
I'm offering to host (and play) in the game described below.
XTREME SPEED
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- # of players: up to 12.
- Galaxy size: up to 4: small normal, 5-8 medium normal, 8-12 medium dense.
- No clumping (or else backstabbing might be easier)
- Slower tech advances (needed to prevent too much techjumping)
- PPS on (since the usual time available to asses enemy strength is hardly available)
- GENERATING SCHEDULE: every 4 hours (if SAH allows, does anyone know?).
- PRT restrictions: Joat, IS, CA, SD and IT may not take NAS, thank you.
- Standard ban on cheats. Chaff and split fleet is not considered cheating.
- Only one winner by consent or last player standing. Alliances are allowed (since there's no effective way of preventing them anyway), but please do not ally or cooperate too early. No alliance win possible.
Gameparameters may be subject to change - including suggestions from those signing up here. The only thing that won't change is the generating schedule. It'll be as short as possible down to 4 hours.
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