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Re: HST Utilities and Services Thu, 03 November 2005 03:48 Go to previous messageGo to previous message
Captain Maim is currently offline Captain Maim

 
Lt. Junior Grade

Messages: 492
Registered: March 2003
Location: USA, Mesa, Arizona

Maybe if you wanted a true wrap around universe. But a limited one can probably be made by either A) using a neutral race and having a rim of planets around the boarder. But then it's really any boarder to any boarder. Or B) A short term, super tricky thing of moving wormholes around. Course, since I can't chose how many there are.. (Actually I think that it has the same mumber no matter what, it's just that on smaller maps the wormholes are located off the edges of the maps.)

I personally think A is your best option. I'd use up a lot of planets however.

OH! There is a 3rd option, but it would require a HST editing utility that could actually decrypt the files, check and read ship locations and then move them if they were at certain locations.

Hmmm... Okay Option D... Using an accurate Fx file, and some research into the nature of fleet positions in Stars... It might be possible to manipulate it so that I could teleport a fleet somewhere. In this case, wrap them around the map. Course I'd need to be given accurate Fx maps for all players.. I'm not sure though how I'd train my program to parse out data from multiple files... But if someone wants me to.. I can at least look into it. For them... But first I want to finish my work on the race editor...

(Haven't worked on it lately, had a computer crash, I've recovered my files but still. That was like yesterday. or something...)



Rule 1: "Pillage, THEN burn!"

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