Home » Stars! 2.6/7 » The Bar » Pirates!
Pirates! |
Mon, 10 October 2005 22:42 |
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DTITAN | | Crewman 3rd Class | Messages: 7
Registered: October 2005 Location: Chicago, IL, USA | |
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I've tinkered countless times with a SS theme race - pirates. To closely imitate the space pirates and lawless "galactic rim" pioneers of science fiction, this race is all about stealth, plunder, escape, and not at all about being productive or industrialized. In Stars!, this means lowest possible factory and mine settings. Since they would be a collection of various races their hab settings will be very broad with no immunities. The ability to steal technology will be heavily relied upon, in most cases making this race trail behind in tech and having to make do with out of date ships.
The problems with making such a race competitive or capable of attaining victory conditions should be fairly obvious. I think I could probably make a competitive race in a game with no tech trade (tech spying then becomes more powerful), but I think I have a better idea: run this race with no intention of trying to win. Just role-play a collection of space pirates, minor races and confederates the best that Stars! will allow.
The settings for this game would be something like:
Medium Universe (possibly bigger)
Normal Density (flexible on this point)
Farther Player Positions (again, flexible)
Acc BBS
# of players depends on interest, I'd say the more the merrier
PRT Restriction: No IS or SD
Victory conditions: Exceed second place by 100% after 100-150 years (a There Can Be Only One scenario to avoid large entangling alliances which can be boring and probably counter-productive to the Pirate theme). The "flexible" settings above will be established early on with the help of interested players so that race design can begin.
The Pirates will start in the center of the universe, but will not have a 30 minimum mineral concentration HW to make assaulting them of little benefit. Otherwise their HW will be unchanged. This center placement is to approximate pioneers settling the more dangeous center of the galaxy, and the riff-raff of the galaxy's races forming crime syndicates and protection rackets to take advantage of the lawlessness of this unpoliced area. Also to prevent any advantage/disadvantage from starting adjacent to the Pirates. Possibly we will have a 30 year ban on attacking the Pirate HW to keep someone from trying to employ that strategy and make the whole scenario moot.
The goal of the game is for everyone to have fun, but also to be competitive and for one player to win. The Pirates hopefully add an interesting twist to a normal TCBOO game. Eliminating the Pirates is not necessary, rewarded or punished out-of-game. The exact Pirate race settings will remain a mystery but will follow the guidelines above. The goal of the Pirates will be to become as "rich" and powerful as possible in order to protect their swashbuckling way of life. Although I don't see how this would be possible, if the Pirates obtain the victory condition they win the game - establishing a galactic mobocracy if you will.
The Pirates player will be hosting, but will not have any extra out-of-game information. A third party will check for cheats occassionally and at the request of any suspicious players. If this third party wants to be involved as a host as well that would save me the bother Normal anti-cheat rules apply; chaff and split-dodge ok. Every day turn generation until 24XX then 4 turns a week works pretty well, but this too is open to debate.
Please post here if you are interested.
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Pirates!
By: DTITAN on Mon, 10 October 2005 22:42
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Re: Pirates!
By: Ptolemy on Mon, 10 October 2005 23:10
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Re: Pirates!
By: Micha on Tue, 11 October 2005 04:47
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Re: Pirates!
By: mazda on Tue, 11 October 2005 07:05
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Re: Pirates!
By: Kotk on Tue, 11 October 2005 09:25
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Re: Pirates!
By: DTITAN on Tue, 11 October 2005 11:26
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Re: Pirates!
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Re: Pirates!
By: DTITAN on Tue, 11 October 2005 12:53
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Re: Pirates!
By: Micha on Tue, 11 October 2005 16:56
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Re: Pirates!
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Re: Pirates!
By: dethdukk on Tue, 11 October 2005 19:23
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Re: Pirates!
By: DTITAN on Tue, 11 October 2005 20:48
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Re: Pirates!
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Re: Pirates!
By: dethdukk on Wed, 12 October 2005 01:35
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Re: Pirates!
By: Warchild on Wed, 12 October 2005 21:03
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Re: Pirates!
By: icebird on Wed, 12 October 2005 22:45
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Re: Pirates!
By: DTITAN on Thu, 13 October 2005 11:36
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Re: Pirates!
By: gible on Fri, 14 October 2005 01:47
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Re: Pirates!
By: icebird on Fri, 14 October 2005 12:39
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Re: Pirates!
By: dethdukk on Fri, 14 October 2005 12:48
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Re: Pirates!
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Re: Pirates!
By: DTITAN on Fri, 14 October 2005 14:07
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Re: Pirates!
By: icebird on Sat, 15 October 2005 00:47
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Re: Pirates!
By: Micha on Sat, 15 October 2005 03:12
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Re: Pirates!
By: gible on Sun, 23 October 2005 23:35
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Re: Pirates!
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Re: Pirates!
By: EDog on Tue, 25 October 2005 01:43
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Re: Pirates!
By: gible on Thu, 27 October 2005 05:54
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Re: Pirates!
By: DTITAN on Sat, 29 October 2005 01:02
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Re: Pirates!
By: Micha on Sat, 29 October 2005 03:02
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Re: Pirates!
By: gible on Sat, 29 October 2005 08:37
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Re: Pirates!
By: dethdukk on Tue, 08 November 2005 10:17
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Re: Pirates!
By: Kotk on Tue, 08 November 2005 13:30
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Re: Pirates!
By: dethdukk on Tue, 08 November 2005 20:07
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Re: Pirates!
By: gible on Tue, 08 November 2005 20:59
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