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Home » Old Game Forums » Armistice Too » Gen Schedule Debate!
Re: Gen Schedule Debate! Mon, 12 September 2005 08:34 Go to previous message
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Messages: 2765
Registered: October 2004
Location: Third star to the left
graviton wrote on Mon, 12 September 2005 13:04

I favour a 24 hour gen, seems to me that everyone regardless of time zone should be able to do their turns that way.



We already have typical turnarounds of about one turn a day without a need to impose additional constraints. Razz

The question is: what do we gain (or lose) by adhering to the 36 hour/turn? What do we gain (or lose) by allowing a slightly wider schedule?

And, finally, what will those who keep playing do when the time arrives when one turn is no longer doable in 5 minutes? Shocked

Sorry but I don't see a game where dropouts decide the course or even the winner as at all worth of my time, gentlemen. Sad



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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